TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #3353: ColorAndPSK's NES Cross Fire in 06:39.69

Console: Nintendo Entertainment System
Game name: Cross Fire
Game version: JPN
ROM filename: Cross Fire (J).nes
Branch:
Emulator: (unknown)
Movie length: 06:39.69
FrameCount: 24021
Re-record count: 197
Author's real name: Rick & Peshinko
Author's nickname: ColorAndPSK
Submitter: ColorAndPSK
Submitted at: 2011-11-06 23:41:34
Text last edited at: 2011-12-27 02:41:36
Text last edited by: Ilari
Download: Download (2540 bytes)
Status: decision: cancelled
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:

Comments:

This is probably the first tool-assisted run of Cross Fire for the NES, where it shows a heavy glitch abuse and the wall thru glitch for skip the stages.

Stage by stage comments

Stage 1

A mid pacifist run, enemy evasion and more of the half stage omitted

Stage 2

Same as above, with the floating bug (using turbo shooting)

Note: Only works in screens without too much graphic & enemies

Stage 3

Same as stage 1

Stage 4

Same as above, and boss fight skipping

Stage 5

Same as Stage 4, with boss fight skipping

Walk thru walls: Can be done with a 30fps turbo shooting + right pad, in some platforms. Some holes an be "walked" without falling, and the dead-end walls can be used for the warp glitch

This was recorded in a real time run, so default speed is used in the whole run


FractalFusion: Hello, ColorAndPSK, and welcome to the forums.

Unfortunately, we've had a faster run submitted. Please read the discussion thread for more details. I'm cancelling the run for now. If you would like to discuss the matter, please post in the discussion.


Similar submissions (by title and categories where applicable):