Tool-assisted game movies
When human skills are just not enough

Submission #3377: Spikestuff's GBA Crash Bandicoot XS in 38:12.78

Console: Game Boy Advance
Game name: Crash Bandicoot XS
Game version: Europe
ROM filename: Crash Bandicoot XS.vbm
Emulator: (unknown)
Movie length: 38:12.78
FrameCount: 137567
Re-record count: 7062
Author's real name: Adam Stamatakos
Author's nickname: Spikestuff
Submitter: Spikestuff
Submitted at: 2011-11-21 07:09:34
Text last edited at: 2011-12-07 13:57:54
Text last edited by: Ilari
Download: Download (15464 bytes)
Status: decision: rejected
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Author's comments and explanations:
Take note that the European version of this game is called XS (+ it has language selection) and the American is called Huge Adventure. And that boss fights are faster in PAL (on reason why I chose it)

(Link to video)

Game objectives & What I used

  • Emulator used: VBA 1.7.2-rerecording-23.5a-svn421
  • Takes damage to save time (Only Air Levels)
  • Aims for fastest time
  • Genre: Platform


In Crash Bandicoot XS (Huge Adventure for American) Uka Uka has been upset with Doctor Neo Cortex failure once again but Cortex promices to change that so he srinks the world with his "Planetary Minimizer". Aku Aku informs Crash and Coco on what has happened and tells them to find in veries places in the world the 20 crystals (in other crash series it's 25 crystals). Once done this reverses the effects of this ray.

About the run

I am back with a new time of Crash Bandicoot XS as only 1 minute can be saved off the run (thanks to all of those who posted on my other run what to improve).

The change in this run compared to the last one I did was using slide-spin (instead of slides), underwater levels keep hitting A then at certain points and at straight lines hit B to speedup faster. Frame-advance (instead of only tassing), use more savestates (rerecords), get damage abuse ONLY in Air Levels and last but not least keep getting invincibility but also avoid large batches of TNT together or NITRO as it will slow down Crash.

HARSH DAMAGE ABUSE when i fought Ngin 4% health left

This run improves 2 runs turbofa's NTSC tas that he has set which was declined of 39:56.2 and my own PAL tas which also was declined of 39:48.38

<Lil_Gecko> Slide-Spin : 5 / 4*4 / 3*5 / 1*4 / 2*20 / 1 / 5 / 4*4 / 3*5 / 1*4 / 2*11 / 1 => 2,36

Special Thanks

  • Lil_Gecko (For telling me speed was slower with slide only)
  • Warepire (For telling me to use the good old slide-spin technique)
  • jlun2 (For telling me to go and have another shot)


  • 24257 (attacking Dingodile)
  • 54030 (running through tnt)
  • 95612 (Spinning directly under tiny-insert Roman Tiny Joke here-)
  • 106410 (Swimming through nitro)
  • 127536 (Walking on sewer water)

DarkKobold: I'm not entirely sure why this run got so much negative feedback. However, it appears that the majority of the feedback was that this run is simply not optimal enough. Additionally, even given a more optimized run, the amount of flying levels (fixed speed scrolling) are pretty boring, and I have to agree. Rejecting as a sub-quality movie, but game choice may also be an issue with future movies.

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