TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #3379: scrimpeh's MSX Invasion of the Zombie Monsters in 04:15.31

Console: MSX Home Computer System
Game name: Invasion of the Zombie Monsters
Game version: any
ROM filename: RLV904_Invasion_of_the_Zombie_Monsters.rom
Branch:
Emulator: (unknown)
Movie length: 04:15.31
FrameCount: 15299
Re-record count: 5516
Author's real name: JPT
Author's nickname: scrimpeh
Submitter: scrimpeh
Submitted at: 2011-11-23 20:40:44
Text last edited at: 2011-12-04 21:11:03
Text last edited by: Ilari
Download: Download (86414 bytes)
Status: published
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Author's comments and explanations:

(Link to video)
Temporary encode with softsubs and in 480p, feel free to replace with a proper one.

Invasion of the Zombie Monsters is a great homebrew platformer for the MSX and ZX Spectrum by RELEVO. You can find it here

Game objectives

  • Emulator used: openMSX 0.8.1-dev12197
  • BIOS used: Panasonic FS-A1WSX
  • Takes no damage
  • Contains speed/entertainment tradeoffs
  • Genre: Platform

Comments

  • This movie improves 38 seconds over nitrogenesis previous run through better optimization, not slowing down as often and improved boss fights. The gameplay is very simple and consists mainly of running right and shooting things. The game is completely rendered in tiles, so the screen only updates 8 pixels at a time (at a framerate of 15fps).
  • This makes input very crude, but straightforward. It does mean the player character can only move 8 pixels at a time as well, hence some of the jumps don't look as close as they could. Your jump height is fixed, but you can steer your jump. On the plus side, it allows for smooth scrolling, including the illusion of parallax scrolling.
  • Everytime you gather a hundred coins, the game stops for a moment. Each second you save on the timer also counts as an additional coin, so I did my best not to collect unnecesary coins. All in all, I think it's impossible to get less than 200 coins, though you're welcome to prove me wrong.
  • You can upgrade your weapon multiple times. Using a fully upgraded weapon in busy screens creates lag. I labelled the movie as "contains speed/entertainment tradeoffs", because I was willing to trade a few lag frames for a couple of neat and impressive shots.
  • Bosses have tiny weak spots that aren't exposed at all times. The fully upgraded white ball does 4 damage, the small yellow ones 2 damage. All bosses have 60hp, except the last one, who has 70.

It's a stupid simple game to TAS, which is why the submission comments are kept so short as well. Thanks go to the usual suspects, Quibus, Vampier, FiXato, nitrogenesis and RELEVO, for making the game and all. Really, I don't have anything else to say, so I just hope you enjoy it, I guess.


DarkKobold: Accepting as an improvement.

sgrunt: I'm on it.


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