TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #3386: feos's NES Zen - Intergalactic Ninja in 11:34.21

Console: Nintendo Entertainment System
Game name: Zen - Intergalactic Ninja
Game version: USA
ROM filename: Zen - Intergalactic Ninja (U) [!].nes
Branch:
Emulator: (unknown)
Movie length: 11:34.21
FrameCount: 41721
Re-record count: 16207
Author's real name: V. R.
Author's nickname: feos
Submitter: feos
Submitted at: 2011-12-03 16:56:07
Text last edited at: 2017-09-24 11:52:03
Text last edited by: feos
Download: Download (5642 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:

(Link to video)

Zen - Intergalactic Ninja TAS in 41721 frame. The previous movie was improved in 11.30 seconds.

Game objectives

  • Emulator used: FCEUX 2.1.6 (syncs on 2.1.5)
  • Take damage to save time

Comments

It's my favourite NES game and one of the most colorful games with fantastic music. I used Normal difficulty to make improvements countable, because Hard has more enbemies and more Boss HP and TASing it may appear slower.

After one guy's suggestion how to improve the Toxic Factory level I decided to start this run, while the wish to do it was born in me long ago, because I didn't like how the game was played entertainmentwise.

I used my own maps of the game and this script.

Stage by stage comments

The first level started 9 frames faster

Toxic Factory

Saved 148 frames.

Attack while jumping several times to prolong the jump length. Each jump costs 15 frames due to it's animation. Less jumps you do - less time you lose. Boss was manipulated to spawn second time sooner and where I want him to.

Oil Rig

Saved 111 frames.

Used max' trick to jump through the floor climbing on pipe holes. Boss was beaten faster due to last hit and jump that allowed to fly away faster.

Rescue Jeremy

Saved 8 frames.

The battle is the same timewise, but I made the last jump faster to start falling down sooner.

Railway

Lost 69 frames.

Lost some time due to ninja-style movements causing lag, the stage was improved stylistically instead.

Acidic Forest

Saved 16 frames.

Improved the Boss fight and jumped a bit to increase my height, like in Oil Rig.

Cave

Saved 32 frames.

The Cesspool

Saved 72 frames.

Jumped much higher near the end.

Scrap Heap's Heaven

Saved 80 frames.

Used more powerful attacks.

The Imposter's Hideout

Saved 120 frames.

Didn't throw the Imposter over, that caused a long invulnerability period in the previous movie.

Lord Contaminous 1

Saved 148 frames.

Improved the jump/hit timing to hit the Boss just after the invulnerability period stops each time.

Lord Contaminous 2

Saved 3 frames.

Lag reduction.

Special thanks

To AnS for almost finished TASEditor, that now has Markers, Branches, Auto-restoring playback position after input was changed and a bunch of other cool features.

Suggested screenshot

Eco-violence


Mukki: Judging...

Mukki: Accepting as an improvement to the currently published run.


Similar submissions (by title and categories where applicable):