Tool-assisted game movies
When human skills are just not enough

Tool-assisted movies

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[Console-verified][Fastest Completion]GBA Sonic Advance (USA) in 10:49.73 by Mukki & ruadath.
BizHawk Movie (.bk2) (date: 2017-06-04)
MKV file via BitTorrent (Modern HQ) (size: 58.46 MB, length: 14:27)
MP4 file via BitTorrent (Compatibility) (size: 55.34 MB, length: 14:27)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #5492 — Author's comments
Discuss this movie
Obsoletes movie #1665 (10:46.52)
Rating: 7.9 (6 votes)
- Aims for in-game time instead of real-time
- Takes damage to save time
- Heavy glitch abuse
- Uses hardest difficulty
- Genre: Action
- Genre: Platform
This movie of Sonic Advance is unique as a speedrun in one aspect: Sonic moves so fast that the "camera" of the game cannot even follow him. Therefore, he is rarely seen in the movie.

On the rare occasions we get to watch Sonic, we get to enjoy seeing him moving through walls, charging up for another dash, or making short work of bosses.

Besides the super fast speed itself, the speed also provides Sonic an ability (glitch) to pass through platforms and walls under certain conditions.

While this movie appears to be around 3 seconds slower than the previous movie, it is in fact faster. This is due to more accurate emulation and also including the GBA boot sequence.

This movie has been console verified and played back on real hardware by Extrems (and was previously verified by endrift).

Please read the welcome page if you haven't already done so. It explains the rules and methods that apply to all of these movies, particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.

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Republication of movies from this site is only allowed under the following conditions:
  1. Video and audio content must not be changed (including the pointers to this site).
  2. The movies must be prominently labeled as tool-assisted speedruns.
  3. The actual player(s) (always shown at this site) must be properly credited.
Do not label them with speculations. If unsure, ask the site staff for details.