Tool-assisted game movies
When human skills are just not enough

Submission #3449: jlun2's GBA The SpongeBob SquarePants Movie in 28:18.78

Console: Game Boy Advance
Game name: The SpongeBob SquarePants Movie
Game version: USA
ROM filename: 1625 - SpongeBob SquarePants Movie, The (U).gba
Emulator: (unknown)
Movie length: 28:18.78
FrameCount: 101927
Re-record count: 42350
Author's real name: Jesse Lun
Author's nickname: jlun2
Submitter: jlun2
Submitted at: 2012-01-29 21:36:03
Text last edited at: 2012-02-21 22:08:26
Text last edited by: Nahoc
Download: Download (7098 bytes)
Status: published
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Author's comments and explanations:
This is a game about two speedy sea critters who were assigned several days to retrieve a lost crown. The two critters decided that they would rather spend time jellyfishing, so they retrieved the crown and save the town and Mr. Krabs in half an hour.

Game objectives

  • Emulator used: vba-v24m-svn422
  • Fastest Time
  • Max Cash Shells
  • Hardest Difficulty

Todo: Describe tricks used, strategy changes, new discoveries, etc.

Tricks and glitches

Preserving running speed in air

To maintain the speed of "2" (running) while using Patrick's pants to glide, hold "B" and move. Just before you hold on to Patrick, let go of "B". If you want to stop gliding, yet maintain this speed, press "A" + "B" for 1 frame without any directional input.

Preserving speed after landing

Normally, your speed drops to 0 after you land. By jumping 2 frames before you hit the ground, you can maintain whatever speed you had.

Preserving rushing speed

Normally, the "R" button allows you to move at a speed of 6, until you crash or jump. By moving the opposite direction for 2 frames, you can maintain that speed in air. Also, speed "5" and "6" is the same.

Fall through floors

There's a one frame oppertunity to fall through the floor while moving through small passages. Duck until you reach the frame, and hold "A" + "direction" for 2 frames to fall through the floor. Can be used to go OoB.


In the level "Sea Cave", there's huge piles of bones crashing down at set intervals. If you are gliding while the bones are falling, you have a small window to move towards the bones. Instead of killing you, the bones would propel you up.

Skip Boss intro music

As soon as you can pause the game, quickly pause and unpause twice to skip the boss intro music.

Faster world transition

Move towards the end of the current world, and press "select". The screen would quickly fade, and you'll be in the next world.

Graphical glitch

Hold the opposite direction for 2 frames, then run forward for 1 frame. Repeat this to spawn alot of bubbles and foam, eventually glitching the graphics.

Damage boost

Getting damaged while jumping up makes the game think you are on ground. You can then jump again.

Stages capable of going OoB:

  • Management Material
  • Not a Kid
  • Where's the Reef?
  • Sea Cave*
  • Trench Bottom
  • Stairs of Freedom
  • Cyclops Battle*
  • Krusty Krab 2!!
Note: The stages marked with "*" mean that the method to go OoB is different from the rest.

Potential Improvements

Certain stages, most notably the OoB stages and autoscrollers seem to lag differently, or have the exit at a slightly different position. Actions from previous stages seem to affect this. If the cause can be determined and manipulated, it can save time.

Also, if more glitched exits could be found, then it would be nice.


Suggested Screenshot

Frame 37447



Dooty: Wonderful! Accepting as a huge improvement in both speed and entertainment to an already excellent movie.

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