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[Tier: Moons][Notable improvement]N64 The Legend of Zelda: Ocarina of Time (JPN v1.0) "All Dungeons, Temples & Ganon Trials" in 1:42:29.53 by homerfunky.
Mupen64 movie (.m64) (date: 2017-07-09)
MKV file via BitTorrent (Modern HQ) (size: 415.05 MB, length: 1:50:07)
MP4 file via BitTorrent (Compatibility) (size: 404.76 MB, length: 1:50:07)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Watch on (aktan.site90.com)
Submission #5557 — Author's comments
Discuss this movie
Obsoletes movie #2020 (2:04:45.22)
Rating: 8.9 (6.5 votes)
   
- Uses death to save time
- Takes damage to save time
- Uses warps
- Forgoes major skip glitch
- Uses a game restart sequence
- Heavy glitch abuse
- Forgoes time-saving glitches
- Heavy luck manipulation
- Genre: Action
- Genre: Adventure
In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible while completing all dungeons, temples, and Ganon Trials. This goal is commonly referred to as "all temples", "all dungeons", or "MST (Medallions/Stones/Trials)".

This run has 22:15.68 minutes of improvements in gameplay over the previous TAS of its kind.

This movie contains a newer route and newer strategies which allow for a much faster completion than were possible when the last run was made. Several large glitches in the game are not used in the run, such as the Reverse Bottle Adventure or the Get Item Manipulation glitch. These are avoided because it would make the completion of any dungeon completely arbitrary; they can be seen in an old any% run.

This TAS is played on the Japanese version of the game. The reason for this is that the text is significantly faster than in the English version, which means that far less time (roughly 12 minutes) is spent waiting for text boxes and cut scenes to end before getting back to the action.

The author's notes explain in great detail many of the things done in this TAS which may be confusing to those who aren't familiar with Ocarina of Time speedrunning. Reading them is strongly advised.

Note: There are encode of higher resolutions in the discussion thread.

Please read the welcome page if you haven't already done so. It explains the rules and methods that apply to all of these movies, particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.


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