Tool-assisted game movies
When human skills are just not enough

Submission #3485: jlun2 & klmz's NES Journey to Silius in 09:29.78

Console: Nintendo Entertainment System
Game name: Journey to Silius
Game version: USA
ROM filename: Journey to Silius (U) [!].nes
Emulator: (unknown)
Movie length: 09:29.78
FrameCount: 34243
Re-record count: 61555
Author's real name: Jesse Lun & K.H.
Author's nickname: jlun2 & klmz
Submitter: jlun2
Submitted at: 2012-03-04 18:35:30
Text last edited at: 2012-03-14 01:15:58
Text last edited by: jlun2
Download: Download (7065 bytes)
Status: decision: cancelled
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Author's comments and explanations:

(Link to video)

Game objectives

  • Emulator used: FCEUX 2.1.5
  • Fastest time
  • Abuses glitches
  • Manipulates luck


I found a way to avoid stopping in the second last stage, so I started this run. On the way, I managed to slightly reduce the amount of lag, but it resulted in worse luck than klmz's run. I tried the last stage, but it was shit compared to klmz's version, so I just copied his. klmz, if you're reading this, I hope you don't mind. If you do, I'll replace it with mine.

Stage Comments

Stage 1

Frames saved: 5

I managed to reduce 5 frames of lag somehow while TASing through this stage. I beleived there were a couple of frames also saved, but they were killed off by a frame rule. I redid the boss battle, because my improvement changed the behavior of the 3 enemies that appear from the helicopter. I hope the dancing was entertaining enough.

Stage 2

Frames saved: 1

The frame saved here for no apparent reason. I redid the entire stage, and managed something the previous run failed to do - obtain health lost from taking damage. During the boss battle, I danced around a bit for a brief period of time just like the first boss battle.

Stage 3

Frames saved: 33

I had worse luck than klmz on the first hook, causing me to lose 2 frames. The frames saved here were from better lag reduction and not taking damage from the semi-circular enemy. However, I lost a few frames due to the falling platforms mysteriously falling later than klmz's run. The boss batte couldn't be improved, so I just copied klmz's run.

Stage 4

Frames saved: 21

Most of the frames were saved from using a glitch that prevents the camerea from moving to get further ahead so I can casually walk past the falling platforms unlike in klmz's run. The rest of the frames were saved from better lag reduction. Initially, the savings in this stage were ~11 frames due to losing 10 frames from the accursed frame rule, but a reduction of a single lag frame in the previous stage was enough to pass the frame rule. Somewhere in the middle of the stage, I found a minor graphical glitch that results in item sprites appearing under ground. The boss battle, like the previous one, was unimprovable, so I just copied klmz's.

Stage 5

Frames saved: 0

Since it is an auto-scroller, no frames could be saved. I tried to redo this stage, but around the middle, I realized that my version was inferior to klmz's, so I just copied the entire stage from his run.

Other comments


I would like to thank klmz and the previous TASers of this game for their strategies that I plagerised used.

Important addresses

  • 0500 - X Position
  • 0501 - X Sub-position
  • 0504 - X Speed
  • 001F - Boss HP
  • 00B0 - Player HP
  • 00B1 - Ammo
  • 0506 - Camera X Position
  • 0507 - Camera Y Position

Suggested Screenshot

Frame 21687

Baxter: Awaiting the improved version. Claimed for judging.

Baxter: Replaced the submission file with an 18 frame faster version at the author's request.

Baxter: Submission file replaced again with yet a faster version.

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