Submission #3513: Noxxa's PSX Super Adventure Rockman in 1:17:56.90

Sony PlayStation
baseline
(Submitted: Super Adventure Rockman CD1.bin; Super Adventure Rockman CD2.bin; Super Adventure Rockman CD3.bin JPN)
PSXjin 2.0.2
280614
60
5917
Unknown
Submitted by Noxxa on 3/31/2012 3:43 PM
Submission Comments

Super Adventure Rockman TAS by Noxxa in 1:17:56

Game objectives

  • Is Was an April Fools submission
  • Emulator used: PSXjin v2.0.2
  • Fastest any%
  • Takes no damage
  • Uses Japanese Crazy Moonspeak Language so that the majority of people can't understand anything of it

Comments

Super Adventure Rockman is the best Mega Man game ever. Keiji Inafune, the creator of Mega Man, also called it the best Mega Man game ever. It features an expansive story, as well as stages with action-packed shooting, with 16 robot masters to top it off. The Robot Masters are all from Mega Man 2 and Mega Man 3, leading to some healthy fanservice, since Mega Man 2 and 3 are generally considered some of the better games of the series. They're also tougher than ever, even Metal Man takes more than a couple shots to defeat. Other Robot Master highlights include Flash Man teleport spamming repeatedly, including after every hit, Shadow Man forming up to 4 illusions to attack from all directions, Gemini Man splitting up repeatedly to attack with a barrage of lasers, Hard Man having the durability to take damage from more than 200 Mega Buster shots, and it all goes on. Following the Robot Masters, you enter the underground fortress of Dr. Wily, where you fight Ra Thor, Dr. Wily's most powerful humanoid robot ever, with barrages of projectiles and force fields. And after that you fight the most powerful incarnation of the Yellow Devil ever. What kind of a Yellow Devil has weaknesses anyway? The game also features the other Robot Masters from Mega Man 1, actively assisting Mega Man. Did you know that Guts Man defeats Heat Man all by himself?
The game is so awesome, it required three disks to contain the full game. This TAS plays through all three in succession.

Disc by disc comments

Disc 1

The adventure starts. Metal Man, Bubble Man, Heat Man, Flash Man, Quick Man and Shadow Man are defeated. Need I say any more?

Disc 2

Proto Man pops up, and also, Wood Man, Air Man, Crash Man, Snake Man, Needle Man and Gemini Man are defeated.

Disc 3

The final part of the adventure. Features Magnet Man, Hard Man, Top Man and Spark Man being defeated. And the final stage and final bosses, obviously.
If you think these comments are being nondescript, then... well, just go watch the run itself. Because it's too awesome to just describe in words.

Ending

For the ending, Mega Man uses the most powerful weapon of his arsenal that he's ever had: charging both of his arms at once, and launching the mighty Double Rock Buster at his opponent - all while epic heroic music is playing in the background. This instantly blows up and crumbles the entire fortess. Need we any more establishing that Mega Man is freaking awesome?

Other comments

Screen shot:
This is what your doom looks like.

FractalFusion: Judging.
FractalFusion: The impression is that this game does not make for a good TAS, with all the cutscenes which the gameplay cannot overcome. I'm rejecting the run.

adelikat Unrejecting this submission for consideration into the Vault tier

Nach: While a vault makes sense to keep track of movies someone may want to see, this movie is so annoying, the gameplay hurts just to watch it. I don't even find it worth the vault. Rejecting.
FractalFusion: Unrejecting this submission again for consideration into the Vault tier. As of now, it does not violate any of the vault requirements.

Nach: Vault rules have been clarified, and the implied is now expressed. This movie is now found to be in violation of multiple vault rules, rejecting.

adelikat: Unrejecting yet again for consideration under new site rules

adelikat: Well, I unrejected this with hopes of accepting. However, it was uncovered that this submission uses the USA BIOS for this Japanese ROM which violates this rule. This rule is also cited here.
I wasn't 100% sure the correct rejection region here. I settled on "Goal" but if there is another one we use for this type of situation, I am happy to change it.
I’ve been corrected. Setting reason to mode.
Last Edited by adelikat on 9/28/2023 2:49 AM
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