Submission #3572: KFCMARIO's SNES Super Mario All-Stars: The Lost Levels in 34:42.83

Super Nintendo Entertainment System
(Submitted: Super Mario All-Stars - Lost Levels)
baseline
Snes9x 1.51 v7 svn147
124970
60
98
Unknown
Super Mario All-Stars + Super Mario World (U) [!].smc
Submitted by KFCMARIO on 4/20/2012 10:29:46 PM
Submission Comments

Game objectives

  • Emulator used: Snes9x rerecording 1.51 v7 svn147
    • Allow Left+Right/Up+Down
    • Fake Mute desync workaround
    • Sync samples with sound CPU
  • Aims for fastest time
  • Uses no warps
  • Abuses programming error in the game
  • Manipulates luck
  • Genre: Platform

Comments

I can't speak English well so there are lots of mistakes in the grammar. This run is 170 frames faster than the last movie.I describe the main improvement part.
  • I saved 21 frames in 3-2
  • In 6-4 I jumped through two firebars and saved 105 frames in total,As for this improvement,thank to MUGG and Happylee very much,for MUGG discovering it and Happylee told me it.
  • In 7-4 I kicked turtles several times ,I went through wall with the last turtle shell.I think this is an interesting route.this route also saved 21 frames for me
  • In 8-2 It is just 2 frames faster than the last movie,but it 21 frames saved.
  • In C-4, the situation was similiar to 7-4 but it didn't save time
  • In D-4,I tried to jump through the firebar at the beginning but I failed at last.The firebar came too fast so that I don't have enough time to jump out.so I chose to went through the wall.I use left-right rapid pressing to enfast more quickly at the end of stage D-4,and it saved 2 frames.
  • The Re-record Count isn't true.

Nach: Judging.
feos: HD encode.

Nach: Very nice improvement. Accepting.

natt: boop boop boop processing boop boop boop
Last Edited by adelikat on 9/26/2023 6:34 PM
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