Tool-assisted game movies
When human skills are just not enough

Submission #3584: nitrogenesis's Windows Spyman in 01:20.77

Console: Windows
Game name: Spyman
Game version: JPN
ROM filename: スパイマン.exe
Emulator: (unknown)
Movie length: 01:20.77
FrameCount: 4846
Re-record count: 771
Author's real name: ISD
Author's nickname: nitrogenesis
Submitter: NitroGenesis
Submitted at: 2012-04-28 16:18:55
Text last edited at: 2012-05-13 19:58:08
Text last edited by: NitroGenesis
Download: Download (1500 bytes)
Status: decision: cancelled
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Author's comments and explanations:

(Link to video)

Spyman is a game by Ikiki, a Japanese game developer that releases games that are action games or action platformers. You may have seen their game "Nijukin" before in BrotherMojo's TAS which is what brought this game to my attention after I TASed it a while ago.

I used hourglass r11, because that's what my first run was made on. The run should sync on the newest hourglass however.

Like Nijukin, Spyman's music does not play in hourglass. But I think you can get past that. This TAS took about two days to make, finishing the test run, and repeadetly revising and frame saving.


Jump Delay Dodge

Normally, when Spyman lands from a jump, he is delayed a bit. By pressing Shift right before you hit the ground, Spyman will start his jumping animation, therefore avoiding the delay. This also allows you to keep speed from grappling.


When you grapple into a wall near the very bottom of it and hit the ground, you can be pushed into the wall. Your movement in the wall is limited. You can move left and right, but pressing Up, Down, or Shift will start ejecting you from the wall.

Level by Level comments.

Level 1

You're outside in rain. This level is fairly simple but is a tough introduction to the game. We wait a bit before jumping over the crates so I don't bump into them and so I can scale the building at a higher length. Note, in order to scale, you have to use your grappling hook. You must be close to the building to avoid the frames where the spy is pulled toward the building, because he moves down a bit. The two guards can be tough for new players. If they see you, they shoot a nearly unavoidable barrage of ammo at you and you die in one hit. We jump accross the pillars and climb the next building. Notice the guy in the suit? He's a guard too. But he is much easier to deal with, because he shoots one bullet at a time. We dart past him so he can't even notice us and slip down the manhole.

Level 2

In the sewers. Most of the level consists of stones that hang from the wall. Perfect for grappling and gaining speed. We contain the speed by jumping a lot. The level isn't very hard. The only problem is the water below which some people might fall into. We reach a ladder and climb up for...

Level 3

Normally, you have to scale the wall, and then grapple through the pillars. But with the wall-sinking glitch, I can move through the building and get to the top. The windows are actually empty here - the glass is an illusion. By repeadetly jumping and grappling I can ascend the building, and then grapple to dodge the two spikes placed to prevent players from climbing all the way up the building and skipping the pillars. On to...

Level 4

So I start out in the ceiling. Two guards are standing. We must not catch their eye or they shoot at us, so I grapple into the wall for a speed boost and then into the lamp to get full speed. By using the jump delay dodge, I can speedily move past all the guards so they don't shoot us. By moving on to the bottom floor, I grapple onto the stairs to start out fast, and then I go to the final stage.

Level 5

The final level of the game. Spyman has a long fall at the beginning and he will die if he just keeps falling, so I grapple into a wall, quickly. Then I use the glitch to position Spyman in the wall so I can skip a section. By grappling accross two blue pipes, I head to the final section. I scale the wall quickly, and then grapple accross the long hallway. I try to be entertaining here by entering the wall while waiting for the smoke to vanish, then jump accross two pipes. Movie end.

Possible Improvements.

I'm not sure. Maybe someone could find a way to glitch into walls without hitting the ground, which could save time in Level 5. There is also the possibility that I did something really dopey and wasted alot of time, but after a lot of revising levels, I don't think I did. The rerecord count is not THAT accurate - I had my previous runs to copy from so I didn't have to test strategies that much. Have fun with the movie pals.

Suggested screenshot: Inside the building in level 3.

I almost forgot: download the game here: http://ikiki.sokushinbutsu.com/himoji/mono/yamigame/game/spyman.zip

P.S: Thanks to BrotherMojo for reminding me of the game. And you for reading this submission text.

NitroGenesis: Cancelling. Will redo on 50fps and a newer hourglass soon. EDIT: Check it out now!

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