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Tool-assisted game movies
When human skills are just not enough

Submission #3615: SDR's Arcade Marvel Super Heroes vs. Street Fighter "Playaround" in 21:05.05

Console: Arcade
Game name: Marvel Super Heroes vs. Street Fighter
Game version: JPN
ROM filename: mshvsfj
Branch: Playaround
Emulator: (unknown)
Movie length: 21:05.05
FrameCount: 75903
Re-record count: 71964
Author's real name: DavidPaz
Author's nickname: SDR
Submitter: SDR
Submitted at: 2012-05-29 05:28:04
Text last edited at: 2012-07-30 15:05:53
Text last edited by: Mothrayas
Download: Download (49064 bytes)
Status: published
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Author's comments and explanations:
http://www.youtube.com/watch?v=J8IgBv_is_g

This is excelent game to fans fight game. Developed by Capcom in 1997 and ported to the Sega Saturn in 1998 and PlayStation in 1999. . He is a "crossover" (placement of two or more otherwise discrete fictional characters, settings, or universes into the context of a single story) there's other too like Marvel vs. Capcom(Followed) and X-men vs. Street fighter(Preceded) and other games realesed by capcom that resulted in this game. It was X-Men: Children of the Atom Followed marvel super heores. But they are excelente game too.

Game objectives

Generally I work on mk's run because I believe know many glitches and crazy stuff but today I bring a run with many combos(basic, intermediate and advanced), crazy situation, glitches and I believe a little entertaiment ;) this was a hard work because I had many desyncs during run and I had studying the my movements that could be better added . I used the Japan version to play as Norimaro a joker character (done by Noritake Kinashi) that it's only playable in this version. I don't used all secret chars because really they aren't much interesting, (Mephisto and US.agent.)

Dhalsim's freeze move : is a glitch happens after a flying screen dash ,that allow the you " walking on the air " in a short period of time. If you use yoga strike and hit in your opponent the game will crashes.

Zangief/mech Zangief jump cancels: use a super jump and count 4 frames ( in case mech if I remember is 6 frames) press down moves that requires down press ( hk or mk).

super combo cancel : ( on partner of team "2p" )if you do some super combo that requires the permanency of your opponent during the move this super combo will be canceled.

Fake char postion : try do a combo on the 2 partner (team opponent) and then moviment the 1p player(opponent), the game will not recognize the position of the 2p and will obey only the position of the first partner. For exemple in the run (ken vs hulk)

furthermore happens other glitches if you trying make a special/super move that requires a throw.. the display combo won't count this combo..exemple (Mech Zangief Final Atomic Buster on Dark sakura after double super combo)

I hope you enjoy this work and Special thanks for izumojinX and error1 videos, helped me during my play

Well I think is it!


Mothrayas: Judging.

Mothrayas: The run is widely considered very entertaining by the viewers, and I can see why. Very nice playaround. Accepting for publication.


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