Tool-assisted game movies
When human skills are just not enough

Submission #362: Viewer's SNES Hook in 17:15.37

Console: Super NES
Game name: Hook
Game version: (U)(2648)
ROM filename: Hook (U)(2648).smc
Emulator: (unknown)
Movie length: 17:15.37
FrameCount: 62122
Re-record count: 1296
Author's real name: J.D.
Author's nickname: Viewer
Submitter: Viewer
Submitted at: 2004-10-11 03:19:48
Text last edited at: 2006-01-21 02:49:35
Text last edited by: Truncated
Download: Download (5008 bytes)
Status: decision: rejected
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Author's comments and explanations:
He can fly, he can fight, and he can crow--he is The Pan, and in this movie, he moves like the wind through all 10 levels, taking no damage and only attacking enemies who get in his way, except when he uses them to charge his run.

This is my first run, and I started it after reading a request on the board. No warps or passwords are used (there are none), no damage is taken (didn't want to lose the Pan sword), and I try to make the run not only fast, but "artistic", meaning I use the edge animation "pose" when I don't think it will waste time. I think the hardest part was leaping over some of the enemies--the hitboxes were larger than expected. The reason why you see me attacking so much is that the "run" button is linked to the attack, so I have to do that to move quickly.

This was recorded using Snes9x, version 1.43.

Truncated: This run doesn't look optimal to me in a number of ways

I can give more specific pointers if you are interested, but evenso I'm not sure this game is good running material. There is not much to distinguish this from a non-tool-assisted run. The votes seem to agree with this.


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