TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #3634: nitrogenesis's Genesis Home Alone 2: Lost in New York in 06:40.03

Console: Sega Genesis
Game name: Home Alone 2: Lost in New York
Game version: USA
ROM filename: Home Alone 2 - Lost in New York (U) [!].bin
Branch:
Emulator: (unknown)
Movie length: 06:40.03
FrameCount: 24002
Re-record count: 3754
Author's real name: ISD
Author's nickname: nitrogenesis
Submitter: NitroGenesis
Submitted at: 2012-06-19 19:44:25
Text last edited at: 2012-07-30 15:09:31
Text last edited by: Mothrayas
Download: Download (1798 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

Genesis Home Alone 2 completed quickly. I was inspired to do this run after jlun2 ran the putrid NES version with awful graphics and terrible music. So here's one with great graphics and good music.

Well, actually, I started making this run a while ago, after I saw paul_t's TAS, but I couldn't manipulate the bubbles in Sewage Pipes so I gave up. When jlun2 submitted his new run, I was reminded of this game. 2 days later, I managed a better level and finished it up, so here it is.

The Genesis version is completely different than the NES version. So the 2 should not be compared.

Kevin's Moves

Walking

Well, Kevin can obviously walk.

Jumping

Jumping has the same speed as walking, but when you hit the ground you lose all acceleration for a few frames, so it's best to jump as little as possible.

Slide

Kevin can slide. This normally has the same x-speed as walking, but near the end of the slide, there is a very long cooldown time where Kevin gets up. To avoid this, we jump. You can also cancel a slide by letting go of all input for a frame.

Pushing

Walking, only slower. Used to activate a few traps to harm the Wet Bandits that are useless in a TAS, so this move is only used once for a few frames in Old House.

Taking Damage

Not really a move, but when Kevin takes damage, he goes flying in the air. Same speed as walking, lose about 2 seconds when you hit the ground because Kevin lies dazed. If you are hit by something minor like an icicle, there is no animation and you keep going.

Level by Level Comments

Airport

This level is really straightforward, nothing much to say here. At the end I have to take damage to get in the elevator without killing off the security guards.

After Baggage

I made sure to jump on the first frame possible on all of the conveyor belts. I used a trick to jump higher - I grabbed a ladder for 1 frame and jumped again, and this allows me to jump two times higher.

Street (Daytime)

Pretty simple level. We have to wait a bit for the platforms, so while we wait, Kevin kills a cat, that bastard.

Toy Store

We have to wait for a train to come so we can get up, so I fool around a bit. This is also the first level that isn't just Run Right for Justice.

Street (Nighttime)

Probably the biggest difference from paul_t's TAS, I took a different route so I didn't have to stop as much to kill cats.

Old House

Fairly easy level to play through fast. The Wet Bandits simply chase you through a rotted building, and with some luck manipulation, we can make sure they never hurt us.

Sewage Pipes

Probably the hardest level to TAS. You have to manipulate luck to get big bubbles for the little tubes because they go the fastest. Thankfully I got a decent luck manipulation.

Park

Final level already? At the start of the level, I jump, because it instantly puts Kevin at top speed (Walking on the ice takes longer) We have to climb the Christmas tree to make it to the pigeon lady. The Wet Bandits are much faster now and there are these ninjas that attack you. Thankfully they won't get in our way with tool-assisted precision! Game end and we get a cutscene and credits.

This TAS probably only took 3 days of work, due to the shortness of the game. It's a fairly decent one too, except for 1 problem: there is no Screw Attack! What a fatal flaw. The best moment of the entire series is just gone in this game. I feel ashamed for even TASing it. What a terrible game!

Also, the game wishes me a Merry Christmas, when it's almost summertime. Stupid game developers.


Mothrayas: Judging.

Mothrayas: Game choice is good enough. Accepting for publication.


Guga: Processing...

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