Submission #3649: mtbRc's GBA Castlevania: Aria of Sorrow "Julius version" in 04:35.52

Game Boy Advance
(Submitted: Castlevania - Aria of Sorrow)
Julius mode
(Submitted: Julius version)
(Submitted: Castlevania - Aria of Sorrow (U) [!].gba USA)
VBA-rr
16531
60
31879
Unknown
! Movie begins from a reset; should begin from power-on.
Submitted by mtbRc on 7/7/2012 8:31 AM
Submission Comments

Game objectives

  • Emulator used: VBA-rr-svn394
  • Use Savedata
  • Aims for fastest time
  • Manipulates luck
  • Takes damage to save time

About the run

This is an improvement Version of cpadolfs Julius run. 202frame was updated.

An improving point

  • headhunter fight
The 1st step succeeded in improved of 65 frames by change weapon into cross from holy water, adjusting an enemy's operation attack, and The headhunter's action pattern was adjusted, and a back dash was not performed, but it defeated in the optimal position. 17 frames is improved when the 2nd step uses cross abundantly. An enemy action pattern and a dead position are adjusted also here. The 3rd step is improved by 11 frames by reducing grandcross once and attacking by another means.
  • Graham fight
It is being improved by 53 frames by optimizing the 3rd step of nonavoidable damages.
  • The improvement of fine movement

Savedata

It is the same as what cpadolf is using.

Special Thanks

  • cpadolf: This TAS is created by reference in his TAS.
  • Zggzdydp: He is an old record TAS maker.
  • alpha09jp/"比較の人": He had a wonderful comparison Movie created.

Author's Encode

comparison Movie


Noxxa: Judging.
Noxxa: Very nice run. Accepting as an improvement to the published movie.

natt: processing...
Noxxa: Replaced .vbm with a new version with a 1 frame improvement of the name entry screen.

natt: processing...
Last Edited by adelikat on 9/29/2023 4:12 AM
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