Tool-assisted game movies
When human skills are just not enough

Submission #3678: Ilari & Truncated's DOS Castle Adventure in 00:19.45

Console: DOS
Game name: Castle Adventure
Game version: unknown
ROM filename:
Emulator: (unknown)
Movie length: 00:19.45
FrameCount: 1167
Re-record count: 659
Author's real name:
Author's nickname: Ilari & Truncated
Submitter: Ilari
Submitted at: 2012-08-19 13:30:23
Text last edited at: 2012-12-27 19:38:23
Text last edited by: Ilari
Download: Download (6954 bytes)
Status: published
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Author's comments and explanations:
Castle adventure done 587.6ms faster.

For info about the game and settings used, see the previous submission: #3675: Truncated's DOS Castle Adventure in 00:20.04


Route change:

Magic Wand is picked after the Key instead of before it. Even if this route has more walking, it saves one room transition (the castle is not euclidean), saving about 208ms total.

Shorter commands:

"GET" is shorter than "TAKE" and does the same thing. Saves about 10.6ms.

Subframe optimization

Using subframe input to move as soon as possible after each event that clears the keyboard buffer (executing extended command or changing room). Saves about 369ms.

turska: Judging.
turska: The speed at which the player can punch keys under TAS conditions makes monsters completely irrelevant. The run becomes an exercise in route planning.

Route planning for clearing the game is not very complex. The map (viewable here) is static and the objectives are simple and small in number.

Subframe optimization is nice, but it only makes the trivial execution slightly more tedious.

As such, I am rejecting this run for game choice.

turska: Unrejecting under the neo-TASVideos publication system.
turska: Accepting for publication in the Vault.

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