TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #3679: jlun2's GB Yuu Yuu Hakusho: Makai no Tobira in 16:53.05

Console: Game Boy
Game name: Yuu Yuu Hakusho: Makai no Tobira
Game version: JPN
ROM filename: Yuu Yuu Hakusho - Makai no Tobira (J) [b1].gb
Branch:
Emulator: (unknown)
Movie length: 16:53.05
FrameCount: 60783
Re-record count: 25524
Author's real name: Jesse Lun
Author's nickname: jlun2
Submitter: jlun2
Submitted at: 2012-08-21 06:14:04
Text last edited at: 2012-09-03 21:06:32
Text last edited by: Guga
Download: Download (3624 bytes)
Status: published
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Author's comments and explanations:
I got a pirated version of this game which pissed me off, so I decided to TAS it. This run uses the "b1" rom because the normal rom is unbeatable due to probably being a bad rom.

Game objectives

  • Emulator used: vba-v24m-svn422
  • Fastest Time
  • Abuses Special Attack(s)

Comments

This run is 134 frames faster than my test run that I posted on the forums. It could've been more, but the conveyor belt was stubborn.

Tricks

Luck Manipulation

Pressing any button affects when enemies attack, what attack they do, and probably other things. In the run, I often press "up" to manipulate enemies since it doesn't affect my speed.

Maintaining Speed

When jumping with any character other than the fourth one, you automatically slow down. Attacking in mid air corrects this; it also allows you to prepare another sprint without losing speed.

Special Attack

When you use a special attack, you can inflict more damage as long as you spam the attack button. You can spam the attack button sooner if the special attack misses its target at the first hit - see the last boss battle for an example.

Preventing Knockback

Usually, enemies get knocked back after you spam the attack button ~4 times. You can avoid this by pressing up/down every now and then to simply punch enemies without becoming a combo, therefore preventing enemies from flying away.

Important Addresses

Address Function
FF92 X. Pos
FFA0 Current Character HP
FFA2 Current Character SP
F474 Current Boss HP
F636 Overworld Area
F67D Overworld Y. Pos
F66C Overworld X. Pos


FractalFusion: Replaced movie file with one that clears the ending scene to reach the credits.


turska: Judging.
turska: The overworld sections and cutscenes are no fun, but the platforming sections and boss fights make up for it. Accepting for publication.
Guga: Processing...

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