Tool-assisted game movies
When human skills are just not enough

Submission #3705: tetora_X's GBC Dragon Warrior Monsters 2: Tara's Adventure in 58:25.63

Console: Game Boy Color
Game name: Dragon Warrior Monsters 2: Tara's Adventure
Game version: JPN
ROM filename: Dragon Quest Monsters 2 - Maruta no Fushigi na Kagi - Iru no Bouken (Japan) (SGB Enhanced).gbc
Emulator: (unknown)
Movie length: 58:25.63
FrameCount: 210338
Re-record count: 64632
Author's real name:
Author's nickname: tetora_X
Submitter: tetora_X
Submitted at: 2012-09-21 12:26:05
Text last edited at: 2012-11-09 22:11:59
Text last edited by: natt
Download: Download (7545 bytes)
Status: published
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Author's comments and explanations:
After the releases of DQMJ series, the original DQM is being forgotten. DQM2 seems to be the most forgotten title in DQM series. But, I love it and had played it for 100 hours in childhood. so I decided to make a decent TAS.

Game objectives

  • Emulator used: VBA-rr-svn421
  • Heavy Manipulation of luck
  • Aims for fastest time
  • Uses death to save time
  • Uses some glitches


My encode on niconico:

Testrun(no bug, no detailed investigation before making): http://www.nicovideo.jp/watch/sm17186038

This game has 2 useful glitches for TAS.

  • Cloakroom bug (預かり所バグ); It's fixed in USA version. That's why I chose JPN version.
Where a person is next to a door or a well or a stair, we press A repeatedly in entering. The conversation will start before the map loading. The map ID will change to the next map, but the map itself is same as previous map. So, we can go where we can't go originally.

  • Scrolling bug
Before when we go down and the screen is scrolling, press up and down. then the character's location will slide out the half of the grid and we can go where we can't go originally.

Stage by stage comments

I'm not going to mention the full story(too much to write all), but only the shortcuts and notable things. The glitches are often used to save walking time. in some world, they are also used to cut the scenario.

From start to entering the first world

Nothing. The glitches are used and they save some seconds of the boringsome walking time.

The first world (Desert World, さばくのせかい)

Using Cloakroom bug into well, it's possible to call the mid-boss. 2 events are cut. About 2 minutes are saved from Testrun.

The second world (Sea World, みずのせかい)

We can logically skip all scenario in this world, but then we can't proceed the scenario in the next world. I skipped scenario as possible and take MoonRock(つきのいし) as an additional treasure. ;D CallHelp(なかまをよぶ, {Lv(-1?)}*2*4 damage in TAS) is very useful there and it actually saved much time.

With reducing waste frames to manipulate, I gathered money to buy items in the next world.

The third world (Ice World, こおりのせかい)

Bought items at the shop in Norden(ノールデン). We can't choose another shop, because it's the only shop that sells LogTwig before using. All the event and mid-boss in Norden, Nofor, Goldmines are skipped by the scrolling glitch. The rest are "normal", just walking ridiculous routes to shorten time.

The fourth world (Sky World, てんくうのせかい) and The Last World

Skipping half of the scenarios by scrolling bug and just collect the 3 items which are needed to battle the boss. BigTrip (かんけつせん, damages 0~15% of enemy's MAX HP)saves much time in 3 bosses - NiteRich(ナイトリッチ, HP1500), Mudou (ムドー, HP3000), Darck(ドーク, HP4000).


hmm, it has some dialogue after Ending credits to see "The END". it makes final input 7 mins longer.

Other comments

Possible improvements

Debug mode can theoretically be called from clorkroom glitch. However, it's sooo hard and the DQM2 debug mode seems quite useless except warp. : http://tasvideos.org/forum/viewtopic.php?t=12882

turska: Judging.
turska: This run is impossible to follow if you haven't played the game and don't know Japanese, which accounts for the vast majority of viewers at TASVideos.

For viewers that haven't played the game and don't know Japanese, the run is filled with long, frequent cutscenes and segments of walking around with occasional impossible-to-follow battles thrown in.

As such, I am rejecting this run for game choice.

turska: Unrejecting under the neo-TASVideos publication system.
turska: Accepting for publication in the Vault.
natt: procesing

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