Tool-assisted game movies
When human skills are just not enough

Submission #3735: jlun2's A2600 Frankenstein's Monster in 02:52.07

Console: Atari 2600
Game name: Frankenstein's Monster
Game version: unknown
ROM filename: Frankmon.bin
Emulator: BizHawk 1.2.0
Movie length: 02:52.07
FrameCount: 10324
Re-record count: 1337
Author's real name: Jesse Lun
Author's nickname: jlun2
Submitter: jlun2
Submitted at: 2012-11-03 06:01:58
Text last edited at: 2013-01-25 12:00:13
Text last edited by: Ilari
Download: Download (2249 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
It's Alive! It's Alive!

Game objectives

  • Emulator used: BizHawk 1.2.0
  • Longest Atari run so far
  • Boring as heck
  • Contains a giant spider



Stage by stage comments

Now, I'm using the term "stage" loosely since it's basically the same thing with a different amount of enemies and platforms.

Stage 1

  • Spiders: 1
  • Platform: 1
  • Holes: 1

Not much to say here; It's the simplest layout of the game.

Stage 2

  • Spiders: 1
  • Platform: 3
  • Holes: 1

The main platform has split into 3. Otherwise, the same as before.

Stage 3

  • Spiders: 2
  • Platform: 1
  • Holes: 3

The main platforms have merged into 1 again. This time, it moves. While waiting for the platform to float back, I hop around like a demented pogo freak. Don't you just love the annoying noise that plays every time I jump? No? Well, get used to it.

Stage 4

  • Spiders: 3
  • Platform: 3
  • Holes: 3

Now I know you all might be asking is: "Is it possible to jump back onto the platforms?" Well, yes, but I had to wait for the white spiders to GTFO disappear, causing me to miss the platforms and wait. At least I raped your ears during the wait.

Also, did you know that while I could simply go back and place the brick, doing so would cause me to hit the blue guy AND go to the bat stage, which I then freeze for ~200 frames, causing me to miss the platform in the next stage. So I played around with the rope.

Stage 5

  • Spiders: 2
  • Platform: 1
  • Holes: 3

Oh look, the holes became bigger. Also, the platform disappears for a while, but that didn't stopped me! Otherwise, this stage is pretty much the same as the rest.

Stage 6

  • Spiders: 1
  • Platform: 3
  • Holes: 3

The final stage contains an arachnophobic's worst nightmare - a giant spider. This time, the white spiders were out of the way, so I managed to hop back onto the platform without waiting.

Other comments

This game is easy to optimize, but hard to route plan. Input for horizontal movement in the main stages occur once every 2 frames, except for jumping, which can occur any frame. For going up/down ropes, delay 7 frames before the next input. Yes, rope movement follows a frame rule. Here's the addresses for both movements:


0014 - X. Pos

002E - Rope Pos


(Link to video)

adelikat: While people enjoyed it, seems the consensus was it was subpar on entertainment value. However, the movie meets all requirements for the Vault, thus accepting for publication to this tier.
Brandon: Publication underway.

Update: The ending doesn't sync for me. Anyone else want to try it?

Ilari: Got the files from Spikestuff.

Similar submissions (by title and categories where applicable):