Tool-assisted game movies
When human skills are just not enough

Submission #3739: Lollorcaust's A2600 Bobby is Going Home in 01:16.13

Console: Atari 2600
Game name: Bobby is Going Home
Game version: Europe
ROM filename: Bobby is Going Home (Bitcorp) (PAL) [!].a26
Emulator: BizHawk 1.2.0
Movie length: 01:16.13
FrameCount: 4568
Re-record count: 122
Author's real name:
Author's nickname: Lollorcaust
Submitter: Lollorcaust
Submitted at: 2012-11-04 15:29:39
Text last edited at: 2014-01-10 07:43:59
Text last edited by: CoolKirby
Download: Download (803 bytes)
Status: published
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Author's comments and explanations:
This is my run of the Atari 2600 game Bobby is Going Home, completed in 4568 frames (01:16,13). I chose this game because it's a very simple one.

(Link to video)

Game info:

Poor Bobby needs to get home, but there are so many obstacles in his path. Guide Bobby through seven screens of diving hawks, dashing chickens, tricky pits, thorny rosebushes, and deadly sinkholes to get him home safely. Little Bobby must walk through 7 scenes before he arrives his home. Once he makes it, the journey begins all over again. Since the game repeats infinitely, I did only the first 8 screens.

  • Emulator used: BizHawk 1.2.0


  • Aims for fastest time
  • Hmm... that's it.
  • Genre: Platform

Screen by screen comments

I'm not troll enough to write "Stage by Stage".

Screen 1:

Well... that's a... kettle. And a broken bridge. Jump!

Screen 2:

Two ponds, a bird (hawk) and... hmm... a fountain? Still easy, bro.

Screen 3:

A butterfly and two chickens. What the heck is that pink thing in the sky?

Screen 4:

Another kettle, two ponds and a butterfly.

Screen 5:

A magic bridge and... oh, that's a fence, or a rose... or a fountain.

Screen 6:

Three ponds, a butterfly and a green thing.

Screen 7:

That one was hard. A bird and three rolling stones. Unfortunately, I had to walk in the opposite direction 1-2 frames to avoid that stupid bird.

Screen 8:

Bobby's home!

Ram Addresses

Address Set #48: Bobby is Going Home
System: Atari 2600
Download .wch file for: BizHawk
Domain Address Data Type Signed Endian Description
Main RAM 0000 Doubleword Unsigned Big Time Left
Main RAM 0003 Byte Unsigned Big Y Position of Bobby
Main RAM 0004 Byte Unsigned Big X Position of Bobby
Main RAM 0005 Byte Unsigned Big X Position of Left-Most Floor Obstacle
Main RAM 0007 Byte Unsigned Big X Position of Flying Enemy
Main RAM 0009 Byte Unsigned Big Y Position of Flying Enemy
Main RAM 0018 Byte Unsigned Big Respawn Timer after Dying from Touching an Obstacle
Main RAM 0019 Byte Unsigned Big Respawn Timer after falling in Pit
Main RAM 001C Byte Unsigned Big Global Timer for Enemies Moving
Main RAM 0022 Byte Unsigned Big Screen Number (numbered between 0 and 255)
Main RAM 0023 Byte Unsigned Big Controls Gap Size in Middle of Room
Main RAM 0025 Byte Unsigned Big Timer for Bobby Moving (counts up 1 from 0 each frame to 3, then jumps back to 0. Bobby moves when it hits 0)
Main RAM 0027 Byte Unsigned Big Controls what Direction Enemies Will Move (counts down 3 times per second)
Main RAM 0029 Byte Unsigned Big Number of Lives Left
Main RAM 0036 Byte Unsigned Big Influences Number of Sprites on Screen
Main RAM 0038 Byte Unsigned Big Controls What Flying Enemy (if any) Should Spawn
Main RAM 0041 Byte Unsigned Big Level Number
Main RAM 0044 Byte Unsigned Big Timer Counting Down to Start of Next Level
Main RAM 0045 Byte Unsigned Big Boolean which is true if on the screen with Bobby's house.


Screenshot: frame 4567.

adelikat: Accepting for publication to the Vault

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