Tool-assisted game movies
When human skills are just not enough

Submission #3748: apple bapple's SNES The Legend of Zelda: A Link to the Past "Fastest Softlock" in 00:07.68

Console: Super NES
Game name: The Legend of Zelda: A Link to the Past
Game version: JPN v1.0
ROM filename:
Branch: Fastest Softlock
Emulator: (unknown)
Movie length: 00:07.68
FrameCount: 461
Re-record count: (unknown)
Author's real name:
Author's nickname: apple bapple
Submitter: apple bapple
Submitted at: 2012-11-08 20:26:08
Text last edited at: 2012-11-24 11:54:48
Text last edited by: Ilari
Download: Download (314 bytes)
Status: decision: rejected
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Author's comments and explanations:
Step 1: I pressed A on frame #396 Step 2: I pressed A on frame #498 Step 3: I pressed <^>v on frame #461

Shoutouts to Abahbob

Nach: A run which merely demonstrates an idea is nothing more than an idea. We have a great place for ideas, it's the game resources section.

Just like for a game like Chess, or other classic board games where the only important thing about the game is the move list, here too, nothing about the run is important other than how you made it crash. How long it took is not interesting.

The run itself is also not interesting, nor does the vast majority of the viewers find anything worthwhile in this movie.

Based on not presenting any redeemable quality for a tool-assisted superplay, an arbitrary record no one cares about, and the core of the run which is merely an idea that can suffice as a paragraph in game resources, I am rejecting.

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