TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #3774: mtvf1's NES Road Fighter in 04:34.01

Console: Nintendo Entertainment System
Game name: Road Fighter
Game version: JPN
ROM filename: Road Fighter (J).nes
Branch:
Emulator: FCEUX 2.1.5
Movie length: 04:34.01
FrameCount: 16468
Re-record count: 1909
Author's real name:
Author's nickname: mtvf1
Submitter: mtvf1
Submitted at: 2012-11-28 14:12:48
Text last edited at: 2013-01-01 13:43:22
Text last edited by: Ilari
Download: Download (4083 bytes)
Status: published
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Author's comments and explanations:

Game objectives

  • Aims for the fastest time

I'm a road killer! This is the real Road Fighter! Try my best to kill or touch most emenies

In fact, this run is only 6 frames(not 22 frames) faster(saved in course3) than Aglar's run,
Beacuse I stop movie earlier. And y479021776's run is slower than Aglar's, beacuse he stop movie earlier, too.

About RAM

0x00C6 screenY0
0x0056 screenY1
0X00C2 screenY speed
0x0065 playerX
0x00D3 per-FUEL or per-time

The screenY speed's max is 7. If the automobile's speed is faster than 223, the screen's speed is 7. So the automobile's speed 223 has the same result as 400.
ScreenY1's range is from 239 to 0. When ScreenY1 be reduced to 0, ScreenY0 + 1.
ScreenY0's range is from 0(begain) to 99(end).
In different Level and course, the Max per-FUEL is different. For example, in level2's course1, the per-FUEL's range is from 0 to 32, so in every 33 frames, the FUEL's point - 1. In level2's course3, the per-FUEL's range is from 0 to 39, so in every 40 frames, the FUEL's point - 1.
But Notice! Getting oil-car can't change per-FUEL.

An interesting thing, kiss the last car's ass before finishing line. Our red car can wait less frames at the finishing line, because enemies leave earlier, but it can't save any frames.


Nach: That has to be one of the most ridiculous ways to race I've ever seen. Impressive that the game is so bad, crashing doesn't lose speed.

Being that the time is great, and we don't have anything else published for this game, accepting for the vault.


Ilari: Yay, more stuff to encode...

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