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Tool-assisted game movies
When human skills are just not enough

Submission #3794: mtbRc's DS Castlevania - Portrait Of Ruin "Richter Mode" in 17:26.43

Console: Nintendo DS
Game name: Castlevania - Portrait Of Ruin
Game version: USA
ROM filename: Castlevania - Portrait of Ruin (USA).nds
Branch: Richter Mode
Emulator: DeSmuME 0.9.7_r4382
Movie length: 17:26.43
FrameCount: 62604
Re-record count: 40771
Author's real name: H.T
Author's nickname: mtbRc
Submitter: mtbRc
Submitted at: 2012-12-18 16:48:38
Text last edited at: 2013-01-03 21:38:49
Text last edited by: natt
Download: Download (27688 bytes)
Status: published
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Author's comments and explanations:

Game objectives

  • Emulator used: desmume-0.9.7_r4382 and Advanced Bus-Level Timing OFF
  • Aim For Fastest Time
  • Use Multiple hits
  • Manipulates luck
  • Takes Damage To Save Time
  • Starts from SRAM

About This Run

This run is TAS of Richter Version which is in special mode of Castlevania - Portrait of Ruin. It will appear, if Whip's Memory is killed by Main Story and True END is seen. For this reason, DSM for SRAM creation is required.

SRAM

Testrun of All Bosses TAS is used as SRAM generating movie. DSM-> http://dehacked.2y.net/microstorage.php/get/1061623231/CVPoR-ALL-Bosses-TAS-Testrun.dsm

Tricks

Most the tricks and glitches used in this run can be found here: http://tasvideos.org/2255S.html and http://tasvideos.org/3657S Since it cannot Suspend unlike Main Story, Warp glitche is impossible. Multiple Hits Gliche is used like main story.

Movement

Sliding is quick. but, cancellation of a sliding motion requires the change of a character. The change of a character requires the time of 16 frames. It is necessary to take this into consideration.

  • Maria: backdash,blank*3,sliding,blank*10,Chara Change
-> (15936+15488+15040+14592+18112+17792+17472+17152+16832+16512+16192+15872+15552+15232+14912+14592)/16=16080

  • Richiter: forward,(backdash,forward+crouch)*3,(backdash,blank)*2,sliding,blank*3,Chara Change
-> (10240+15832+13432+15832+13432+15832+13432+15832+13432+15832+15280+16064+15744+15424+15104+14784)/16=14720.5

:The whole average->15400.25

  • Loop movement of backdash cancellation
forward -> backdash,forward+crouch,...

  • Maria: 8192-> (15936+13536)/2=14736
  • Richiter: 10240-> (15832+13432)/2=14632

Route

Since Warp Glitches cannot be used, it is necessary to clear all pictures. Moreover, unless the picture of the highest floor clears the corresponding picture in each place unlike main story, it does not put in. It is necessary to choose the simplest route in these conditions. A bosses strength is consideration needlessness.


Author's Encode


Mothrayas: Judging.

Mothrayas: Even though this is so far the closest thing to a legitimate playthrough of this game, it is still very nice, very fast and very well played. Accepting for publication.


natt:procesing

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