Tool-assisted game movies
When human skills are just not enough

Submission #3851: KFCMARIO's SNES Super Mario All-Stars - Lost Levels in 34:39.34

Console: Super NES
Game name: Super Mario All-Stars - Lost Levels
Game version: USA
ROM filename: Super Mario All-Stars + Super Mario World (U) [!].smc
Emulator: (unknown)
Movie length: 34:39.34
FrameCount: 124966
Re-record count: 19361
Author's real name: Kang Feicheng
Author's nickname: KFCMARIO
Submitter: KFCMARIO
Submitted at: 2013-01-29 09:18:21
Text last edited at: 2013-02-03 09:14:57
Text last edited by: Ilari
Download: Download (11035 bytes)
Status: published
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Author's comments and explanations:
Hi,every one! A new run was finished today. That's an improvement of my previous SNES SMAS Lostlevels run. Just 4 frames faster than the previous, but I think entertainment was improved.

Game objectives

  • Emulator used: Snes9x rerecording 1.51 v7 svn147
    • Allow Left+Right/Up+Down
    • Fake Mute desync workaround
    • Sync samples with sound CPU
  • Aims for fastest time
  • Uses no warps
  • Abuses programming error in the game
  • Manipulates luck
  • Genre: Platform

Level Highlights and improvements

  • There were 4 frames faster in 1-1, but because of the 21 Frame Rule they couldn't be saved at last.
  • All enemies were killed in 2-1.
  • I got 2up by a shell.
  • Jumped through the firebars twice.
  • 7-4: Shell is great for entertaining.
  • Four shells seem to be cleaned at the same time.
  • 1 frame was saved in 8-4 water stage because it cost a lag frames in there of previous run.
  • A-3: Cheep Cheep were killed by different ways.
  • 3 frames saved in D-4 underground stage. That's a detail which I didn't notice in previous run.Mario didn't need to jump after fell down the ground.

Suggested screenshot:

frame 67016
Nach: Accepting as improvement to existing run. Publication should be made using Lsnes or Bizhawk.
Ilari: Processing (dumped from lsnes).

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