Tool-assisted game movies
When human skills are just not enough

Submission #3924: Noxxa's PSX Dragon Ball Z: Ultimate Battle 22 in 17:22.47

Console: Sony PlayStation
Game name: Dragon Ball Z: Ultimate Battle 22
Game version: USA
ROM filename: dragonball_z_-_ultimate_battle_22.bin
Emulator: PCSX-rr v0.1.3
Movie length: 17:22.47
FrameCount: 62548
Re-record count: 20051
Author's real name: Wout van Poppel
Author's nickname: Noxxa
Submitter: Noxxa
Submitted at: 2013-04-01 07:29:01
Text last edited at: 2021-08-14 18:37:25
Text last edited by: Noxxa
Download: Download (5580 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:

Dragon Ball Z: Ultimate Battle 22 in 17:22.47 by Noxxa

(Link to video)

Near-universally disliked fighting game, released in Japan in 1995 and in USA in 2003. Finishes the game, by defeating all 27 opponents in record time.

Uses Goku because of his ridiculously powerful cl.cr.punch move, which is used to deplete enemies' lifebars really fast.

Game Objectives

  • Emulator used: PCSX-rr v0.1.3
  • Pisses encoder off
  • This thing tends to crash with Eternal SPU
  • Pisses encoder off too
  • Plays on hardest difficulty
  • Features about five times more waiting time than fighting time
  • Aims for fastest time
  • Read: "Here didn't beautiful moments"
  • Is still less shitty than [2281] GBA Tekken Advance (USA) by McBobX in 03:36.35
  • Judge will resent accepting it (as per above)
  • Publisher will resent publishing it (as per further up above)
  • Jackpot!

Other comments

There's a lot of variables for each opponent in this game. These include AI, stamina, stun rate, horizontal knockback, knockdown gravity, hitbox width, hitbox height, crouch hitbox height, aerial knockdown hitbox width, aerial knockdown hitbox height, stage, etc. Because of this, I have to modify my strategy somewhat for each opponent. This means there's actually a bit of variety in fighting between the enemies in the game (although they all go down the same either way). Sometimes I need to use different finishing moves, like an elbow smash or a Kamehameha.


Nach: Accepting for vault.

Similar submissions (by title and categories where applicable):