Tool-assisted game movies
When human skills are just not enough

Submission #3945: nitrogenesis's SMS Super Boy II in 05:55.24

Console: Sega MasterSystem
Game name: Super Boy II
Game version: unknown
ROM filename: Super Boy II (KR).sms
Emulator: BizHawk 1.4.1
Movie length: 05:55.24
FrameCount: 21287
Re-record count: 1502
Author's real name: ISD
Author's nickname: nitrogenesis
Submitter: NitroGenesis
Submitted at: 2013-04-08 21:05:52
Text last edited at: 2013-04-14 20:22:30
Text last edited by: Ilari
Download: Download (3347 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:

(Link to video)

Super Boy 2 TAS

Super Boy 2 is a Sega Master System pirate game made by Zemina. It's a fuckin ripoff an original platformer.

This is a platforming game where you play as some guy (they don't name him.) I'll call him Styer.

Level Comments


Right away, we see this game is a copy of Sonyc Super Mario Bros, except with stiffer controls and worse graphics. These don't matter in a TAS, of course.


Styer is not very excited to get into that pipe. This level is a ripoff of SMB 1-2, except there's no warp zone. Running on the falling platforms wastes a few frames each time, so every time I can, I jump.


This level is very short for some reason.


The castle levels in this game suck a whole load of ass. The fireballs have humongous hitboxes, so we have to wait for them to go away before we can jump. I tried to optimize it as good as I can.


Another run right for justice level.


Cheep-Cheeps everywhere!!! AUGH.


The levels really don't get very varied.


This stupid castle level took a ton of rerecords, especially the part with the wide pit and the two fireballs.


Straightforward and short.


Like the fireballs, the Spiny Shells have far too big hitboxes. I avoid them as good as I can. This is also the longest level in the TAS.


Pretty much a rehash of 2-2.


This castle level was a bit easier, though we still had to optimize some parts.


What the heck is up with the flying enemies? They don't have wings!


Another generic level.


Spiny Shells are in this level, along with a lot of falling platforms. We simpy dodge all of them.


The final level. It's also the easiest castle level. It seemed the fireballs were co-operating here.


Fucking beautiful.

That's all folks. Enjoy the TAS. Just a note, this game is desync-prone, so DON'T use turbo or it will desync. You have been warned.

feos: Accepting for Vault.

NitroGenesis: Encodes underway.

Similar submissions (by title and categories where applicable):