Tool-assisted game movies
When human skills are just not enough

Submission #3963: AKheon's GBC Mortal Kombat 4 in 02:13.17

Console: Game Boy Color
Game name: Mortal Kombat 4
Game version: USA
ROM filename: Mortal Kombat 4 (U) [C][!]
Emulator: VBA-rr v24 svn393
Movie length: 02:13.17
FrameCount: 7954
Re-record count: 5940
Author's real name: Hannu Ratilainen
Author's nickname: AKheon
Submitter: AKheon
Submitted at: 2013-05-04 07:16:09
Text last edited at: 2013-05-07 13:58:54
Text last edited by: feos
Download: Download (690 bytes)
Status: published
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Author's comments and explanations:
SD encodes: http://archive.org/details/AkheonsGbcMortalKombat4In0213.17

HD stream: http://www.youtube.com/watch?v=LAmBWYFk2zY

...A quick encode: http://www.youtube.com/watch?v=Ez4k_banQhw

Time to prepare your barf bags, for here comes... a speed-TAS of Mortal Kombat 4 for GBC!

In my honest opinion, this is one of the worst fighting games ever made, if not the worst. Everything about the game is a travesty. From the unresponsive controls to the horrendous presentation to the piss-poor enemy A.I. to the slowdown to the random freezes, the game manages to suck in practically every aspect imaginable. It's even worse than Mortal Kombat Advance, and that's saying a lot.

I'm having strong doubts if you could ever make a good, entertaining playaround for this game - starting from the fact that it's torture to experience any part of it with any of your senses - but at least a speed-TAS of it is mercifully short. A large part of the run's brevity comes from a glitch in Scorpion's teleport punch, doing multiple times the damage it should if you're close enough to your opponent. A fight can at best end in only three hits. However...

A fast fight also needs something more. For one, the teleport punch damage varies due to the bizarre hit detection this game has. I couldn't always help it. Also, you need to take some damage per round to prevent the "Flawless Victory"-message from showing up, which wastes over 2 seconds each time. So, enemies had to be manipulated to quickly hit you at some point during the barrages of teleport punch.

As for manipulation techniques, I mostly used blocking and d-pad presses after a teleport punch. Another way to manipulate things is to wait frames in the Kombat Kode-screen before a fight starts. I found I had the most difficulties in manipulation in the first two fights.

This run is admittedly not perfect, but I think it is good enough for a first-edition TAS. It's a great improvement in strategies and precision over my test TAS, at least.

Scorpion gives it the ol' Scorpion thumbs-up!

feos: This is such an awful game people especially enjoyed the shortness of its run. Wow. The submission met 66% of Yes votes unexpectedly. However, this is not enough of a gap to get to Moons (people are uncertain if this content is really good, or just odd). How much superplay does this run present? I see no superplay here. The only fun thing to me is the "Finish him" move. Let this be a good Vault run rather than a bad Moons run.

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