Tool-assisted game movies
When human skills are just not enough

Submission #3977: got4n's GBA Rayman Advance in 1:16:19.97

Console: Game Boy Advance
Game name: Rayman Advance
Game version: USA
ROM filename: Rayman Advance (U) [!].gba
Emulator: VBA-rr v23.6
Movie length: 1:16:19.97
FrameCount: 273550
Re-record count: 60399
Author's real name:
Author's nickname: got4n
Submitter: got4n
Submitted at: 2013-06-02 16:58:17
Text last edited at: 2013-06-08 15:15:12
Text last edited by: feos
Download: Download (26878 bytes)
Status: published
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Author's comments and explanations:

This is an optimisation of 18,715 about my old run, most of the optimisations are caming from 2 skippings!

!!!!!! WARNING!!!!!!

For those watched the old run, start from 32m40, it's the same input before 32m 40

Temporary encode: https://www.youtube.com/watch?v=_6rCxUZ9CEU

Glitches used:

  • Plums wallbreach
Actually this glitch is very weird, i don't really underdtand how to do it, it changes every time.

  • Lums moonjump
This glitch allow you to climb some lums if they're piled up verticaly, it's using by holding A and B. It was very useful in Mr.Sax world.

  • Skipping Bosses
Actually , some guys said me that i forgotten to skip them, the first was Raven_Guardian from Rayman Pirate Community. I skipped Mr.Sax and Mr.Skops, because they're the 2 bosses with only one level, so just suicide and done I gained about 10k frames with Sax , and 7000~ with Skops

  • Lums speed
If you fall very down at the right pixel (sometimes not possible) you can go either 768 (normal speed + 1/2) , 868 (normal speed + 1/2 + 1/2 of the 1/2) 1024 (normal speed *2) , 1152 (normal speed * 2 + 1/2 of the 1/2)

Thanks to Spikestuff for helping for encode

Frame suggested : 233675

!!!!!! WARNING!!!!!!

For those watched the old run, start from 32m40, it's the same input before 32m 40

Mothrayas: Judging.

Mothrayas: Accepting as an improvement to the published movie.

feos: Processing...

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