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Tool-assisted game movies
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Submission #3987: Tompa's GB Donkey Kong Land "100%" in 35:12.91

Console: Game Boy
Game name: Donkey Kong Land
Game version: USA
ROM filename: Donkey Kong Land (U )[S][!].sgb
Branch: 100%
Emulator: Bizhawk 1.4.0
Movie length: 35:12.91
FrameCount: 126199
Re-record count: 63793
Author's real name: Tomas Abrahamsson
Author's nickname: Tompa
Submitter: Tompa
Submitted at: 2013-06-16 19:26:24
Text last edited at: 2013-06-21 17:52:35
Text last edited by: feos
Download: Download (14982 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

Stuff!

  • Bizhawk 1.4.0
  • Aims for 100% completion.
  • Uses death to save time.
  • Abuses programming errors in the game (Hardly...).

The first of the three Donkey Kong Land games for the Game Boy. While DKL2 and DKL3 are both similar to their SNES versions, DKL has practically nothing in common with DKC. And in this game you can just as well use Donkey Kong, as both monkeys are equally fast. There is an enemy boost (Krushapult) you can do with Diddy Kong. But because of the time it takes to switch characters, it didn't end up being useful.
This run aims to find all the bonuses and does that with an in game time of 31:09.

More stuff

Rolling

The first roll you make in a stage is a slow one, unless you start the roll when landing from a jump, falling out from a bonus does not work. After that first roll, all of the following rolls will have the same speed as running. However, the first and last frame of the roll, your speed is 0. Rolling is therefor avoided quite frequently
You don't get any speed boosts from rolling into enemies, like the case is in the DKC-series.

Jumping

Jumping/falling is slow compared to running. Though if you jump on an enemy, your speed will be the same as running. Bouncing on enemies is often used to avoid jumping up cliffs normally or having to roll down a cliff, to avoid the two frames with speed 0.
When you are on an animal, your speed stays the same whenever you are running or jumping. Using them is almost always faster because of that. Sadly they aren't kept after going through a bonus stage.

Bonuses

Goal of this run was to find all the bonuses. In most cases there are simply barrels shooting you to the bonus area. Sometimes you can jump into these areas without using the barrel.
You never have to finish the bonus stage. It's usually faster to just commit suicide and get back as fast as possible. Though because of the death animation, when you don't jump down into a hole, quite often it's faster to run to the exit instead.
For two bonuses in the game, unknown why, I found that once you have finished them, you are able to roll/jump in midair.

Level comments.

TODO

Thanks

FellowFeather/Wawlconut/RedYoshi for his real time speedruns and for watching my run to point out where I had made silly mistakes.
Blaziken257 for some research in general regarding the game.
The WIP watchers.

Special Thanks

Adelikat for including my requests for Bizhawk, which made this run a lot less painful to do. Thanks <3!
Feos for making the encode.


feos: Accepting for Moons and publishing...

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