TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #3998: MESHUGGAH's NES Cross Fire in 05:52.5

Console: Nintendo Entertainment System
Game name: Cross Fire
Game version: JPN
ROM filename: Cross Fire (J).nes
Branch:
Emulator: FCEUX 2.2.2
Movie length: 05:52.5
FrameCount: 21185
Re-record count: 6573
Author's real name: Oliver H.
Author's nickname: MESHUGGAH
Submitter: MESHUGGAH
Submitted at: 2013-06-28 10:33:10
Text last edited at: 2013-07-01 15:23:34
Text last edited by: Ilari
Download: Download (1786 bytes)
Status: published
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Author's comments and explanations:
I've heard you like wallclips so here's more.


(Link to video)

Game objectives

  • Emulator used: FCEUX 2.2.2
  • Aims for shortest input/fastest time
  • Avoids weapon upgrades (generates lags)
  • Generic lag removing techniques employed

Comparison to N?K's pacifist run: #3979: N?K's NES Cross Fire "Pacifist, No damage" in 05:56.36

Faster by 3.86 secs. Well... the only comparison possible is that I pick up the weapon 3 frames faster on level 1 (first jump and punch later) and I'm faster on level 2 and level 4. Everything else (all levels generally) is mostly faster because I kill the enemies (which is planned by observing the current "Foreground Camera X" and "Player X" positions) to remove lags.

Miscellaneous

For viewer's discretion, I tried to minimize the shooting whenever I could without making the run slower. That's all. See you until my next TAS =)


feos: The tier system was introduced to allow publishing a great variety of games. And for Vault, the only priority is speed. TAS Guidelines say: "If you are not sure the game would be well received, don't include time sacrifices". Cross Fire is the type of a game that doesn't provide too much variety, different branches of it would still look quite similar. That means, there hardly can be anything for a playaround type of movie.

When the first TAS for Cross Fire was made, it was decently received. But this any% submission not only is a Vault material, but it also shows that the "pacifist" version can't provide any unique content over it, only a bit more jumping. People in the discussion thread mostly agree that this game just can't supply with many branches.

So here I seem to introduce a precedent, when a movie with trade-offs hosted in Moons gets obsoleted by a Vault movie containing a pure time record. If I don't do it now, the next Cross Fire "pacifist" submission will be optimized tougher and look just as this one, so if we keep hosting 2 different branches, we would bump a dilemma: rejecting the new "pacifist" submission for being a bit less entertaining, or accepting it as a time improvement. Rejecting the more optimized movie isn't very productive, especially for a tier borderline material, and hosting 2 different goal movies that look just identical except for a few jumps isn't wise either.

Once again, if unsure the game is interesting enough, don't make unvaultable movies. I'm accepting this submission to Vault and it must obsolete the existing "pacifist" version.


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