TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #4033: Pike & Tiancaiwhr's NES Mega Man 3 in 30:21.08

Console: Nintendo Entertainment System
Game name: Mega Man 3
Game version: JPN
ROM filename: Rock Man 3 (J).nes
Branch:
Emulator: FCEUX 2.1.5
Movie length: 30:21.08
FrameCount: 109445
Re-record count: 132334
Author's real name:
Author's nickname: Pike & Tiancaiwhr
Submitter: Pike
Submitted at: 2013-08-01 14:36:14
Text last edited at: 2013-08-06 15:02:10
Text last edited by: feos
Download: Download (20156 bytes)
Status: published
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Author's comments and explanations:

Goal

  • Aims for fastest time
  • Takes damage to save time
  • Manipulates luck
  • Abuses programming errors
  • Emulator used: FCEUX 2.10.50

  length: 30:21.08
  The submission is 1239 frames or 23.65 seconds faster than Aglar's movie.

Introduction

At first I am sorry that neither Tiancaiwhr nor I know English well. So I can only express my words simply and constrainedly. Please forgive me for the inconvenience caused to you.

About improvements:(Omit last "MAN" of robots' names)

  1. Route changed. Go to TOP first. And use the glitch of getting RJ in advance. So it can help pass MAGNET with RJ. After getting RJ, NEEDLE did not have to be attacked first. So it can be attacked by GE.
  2. Use TO twice and then change to NE when battle against WOOD. It can save a round.
  3. Use SP when battle against AIR. It can avoid paging when change weapons.

The main detail of improvements is handling lag. It can be divided into 3 parts roughly.

  1. Use the glitch of purging enemies, such as TOP and SPARK. Thank to GlitchMan's discovery very much.
  2. Kill more enemies in some places, for example, the flight part in fortified SHADOW.
  3. By accident.
In addition better luck also plays a role. For example, METAL jumped shorter at the beginning of the battle. And CRASH' action can make itself to be killed earlier because ROCK just needs to jump once.

The introduction stops here. Thanks.


feos: Accepting this improvement and publishing...

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