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Tool-assisted game movies
When human skills are just not enough

Submission #4054: Tompa's SNES The Legend of Zelda: A Link to the Past "glitched" in 02:13.21

Console: Super NES
Game name: The Legend of Zelda: A Link to the Past
Game version: JPN
ROM filename: Zelda no Densetsu - Kamigami no Triforce (J) (V1.0).smc
Branch: glitched
Emulator: SNES9X 1.51 v7
Movie length: 02:13.21
FrameCount: 8006
Re-record count: 8173
Author's real name: Tomas Abrahamsson
Author's nickname: Tompa
Submitter: Tompa
Submitted at: 2013-08-22 16:38:11
Text last edited at: 2013-08-28 14:27:18
Text last edited by: feos
Download: Download (649 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

This run is dedicated to Yuzuhara <3!

  • Snes9X v1.51
    • Allow Left+Right/Up+Down
  • Aims for fastest time.
  • Takes damage to save time.
  • Abuses programming errors in the game.
  • Manipulates luck.

This is a 5473 frames improvement to my previous TAS of the game here and 121 frames faster than TASeditor's cancelled submission here.

Why SNES9X 1.51? The SNES emulation on emulators like Bizhawk, Lsnes and Bsnes is very slow. This will make the whole progress very tedious for me to make and far from enjoyable. Redoing with one of these emulators will be 3-5 frames slower, which I didn't think it was worth it because of the pain it gives me from TASing with them. So as long as 9X 1.51 is allowed, I prefer to use it.

Tricks & Glitches

Wobbling - When walking left and up, you can alter holding left/up and pressing right/down every second frame to increase your movement speed from 2-1-2-1 pixels/frame, to 2-2-2-2.

Pixelporting - When Link is in narrow paths with walls on his left and right, you can face the wall and press left+right+down/up, depending on the direction you are going, to boost up to 6 pixels.

Diagonal wall clip - At certain pixels of a diagonal wall, Link is able to clip in 1 or 2 pixel into the wall. When you have clipped enough pixels, and push downleft (In the case of the wall used in this TAS), Link can teleport upwards a set amount of pixels. It's also possible to do a downward teleport, though it won't take you as far and has no use in this run.

Superjump/hyperjump/moonjump - When Link has clipped through the wall he can also use it to perform a cliff jump. If there is a wall where Link is about to land, he'll jump further. And there is a fence, rocks, tree (Not sure if the tree matters though) and the Hyrule Castle wall that blocks Link's path, which means he'll land on the top of the wall at the castle. Which is the fastest method of entering.

Stairs Glitch - Stairs are normally supposed to take you between the lower and upper floor of a room. But if you walk down by pressing left+right+up/down, you'll bypass the "layer trigger" and stay in the same layer the whole time. As walking down stairs is very slow, it saves a lot of time even though you have to jump back into the right layer.

Glitchy Doorway - By holding left+right when going through a doorway, you can avoid being moved into the next room. This is a method that can be used to enter the Exploration Glitch mode, which is walking in the wrong background layer as also done with the Stairs Glitch. You can normally not reach Ganon by walking to the left from the room where the glitch is done, even though that is actually the case in the game's map: http://www.escaprism.com/media/img/eg-map.png topleft corner. And the glitch used makes it possible reach Ganon's room and reach the Triforce Faster.

Thanks to...

Yuzuhara: Found many new glitches in the game, great at TASing it and generally great at the game. Thanks a lot for your dedication!

TASeditor: For his submission which had a faster method to save a couple of seconds.

#alttp crew: You are the greatest =)


feos: Accepting and publishing...

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