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Tool-assisted game movies
When human skills are just not enough

Submission #4070: mtbRc's DS Castlevania: Dawn of Sorrow "Julius Mode any%" in 09:01.49

Console: Nintendo DS
Game name: Castlevania: Dawn of Sorrow
Game version: USA
ROM filename: Castlevania - Dawn of Sorrow (USA).nds
Branch: Julius Mode any%
Emulator: DeSmuME 0.9.9
Movie length: 09:01.49
FrameCount: 32395
Re-record count: 19224
Author's real name: H.T
Author's nickname: mtbRc
Submitter: mtbRc
Submitted at: 2013-09-20 16:11:43
Text last edited at: 2013-09-24 01:38:27
Text last edited by: Spikestuff
Download: Download (14199 bytes)
Status: published
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Author's comments and explanations:

Game objectives

  • Emulator used: desmume-0.9.9 and Advanced Bus-Level Timing ON
  • Aim For Fastest Time
  • Uses zipping glitch
  • Manipulates luck
  • Takes Damage To Save Time
  • Starts from SRAM

About the run

This is julius mode any% TAS of Castlevania: Dawn of Sorrow. Although it is referring to cpadolf's zipping glitch-less tas, it differs fundamentally. This TAS is using SRAM.It created based on any%TAS of SOMA.

Tricks

All the tricks and glitches used in this run can be found here: http://tasvideos.org/2392S.html and http://tasvideos.org/3780S.html and http://tasvideos.org/3660S.html.

Zipping Glitch

It will reappear, if it levelup out of a screen. However, it is conditions that there is a screen change.

Route

Two kinds were considered. It is route which manipulates memory and builts warp flag to the abyss, and route which goes without flag to Mine of Judgement. As a result, it turned out that the route which goes to Mine of Judgement is earlier. The result of having tested memory manipulation route is this dsm. A video data is here.Probably, in inside, the person who thinks that what is necessary is just to turn ON Menace related flags like SOMA any% is also. To be sure, same flag is in 020F718B, and manipulating is possible.However, an event applicable after dead does not exist in SOMA. Therefore, it seems that it is impossible to skip SOMA. The details of TAS which submited are as follows.

~Castle in

There is no necessity of kill flying armer this time. Therefore, YOKO skips. This one is as earlier as 1800Frames. Moreover, Movement of Julius is improved a little. It is as follows for details.

  1. backdash|Jump*8|blink|Jump+Upper|blink*3|Forward+kick|blink*9|
  2. Forward+Jump+Upper|Forward*2|Forward+kick|blink -> Jump+Upper|blink*2|Forward+kick|blink
average:
  1. (11888+11488+11088+10288+9888+9488+9088+8688+8288+7888+7488+7088+4688+14336*9+11936)/24 = 11214.25
  2. (6144*3+14336*2)->(11936+9536+7136+14336*2)/5≒11456

~Dario

It moves adjusting EXP. A route is the same as cpadolf's run. Although movement is slower than YOKO, it is early to killed Dario 189 Frame.

~Mine of Judgement

It is adjustment of EXP also here. It progresses before the entrance of Mine of Judgement by the shortest distance. Draghignazzo is killed out of a screen and it is zipping glich. It progresses to Mine of Judgement.

~SOMA's Room

The route from here does not change fundamentally. However, since Level is low, it takes time that much. Moreover, since HP is low, it preserves suitably. Here, time takes about 1 minute from cpadolf's Julius run.

Special thanks

  • cpadolf: I was allowed to refer to a part of route.
  • gocha: The memory address was investigated. And I referred to the memory address. Moreover, testrun was created first.
  • KAZU: Zipping glitch was found.
  • 透明な男: New Julius Movement was found.


Author's Encode

(Link to video)


Mothrayas: Judging.

Mothrayas: Accepting for publication. The previous Julius mode run will remain published as an in-bounds run, similar to this alternate character in-bounds run of a Castlevania game.

Spikestuff On it! eats muffin


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