Submission #4070: mtbRc's DS Castlevania: Dawn of Sorrow "Julius Mode" in 09:01.49

Nintendo DS
Julius Mode
(Submitted: Julius Mode)
(Submitted: Castlevania - Dawn of Sorrow (USA).nds USA)
DeSmuME 0.9.9
32395
59.82609828808082
19224
Unknown
Submitted by mtbRc on 9/20/2013 4:11 PM
Submission Comments

Game objectives

  • Emulator used: desmume-0.9.9 and Advanced Bus-Level Timing ON
  • Aim For Fastest Time
  • Uses zipping glitch
  • Manipulates luck
  • Takes Damage To Save Time
  • Starts from SRAM

About the run

This is julius mode any% TAS of Castlevania: Dawn of Sorrow. Although it is referring to cpadolf's zipping glitch-less tas, it differs fundamentally. This TAS is using SRAM.It created based on any%TAS of SOMA.

Tricks

Zipping Glitch

It will reappear, if it levelup out of a screen. However, it is conditions that there is a screen change.

Route

Two kinds were considered. It is route which manipulates memory and builts warp flag to the abyss, and route which goes without flag to Mine of Judgement. As a result, it turned out that the route which goes to Mine of Judgement is earlier. The result of having tested memory manipulation route is this dsm. A video data is here [dead link removed].Probably, in inside, the person who thinks that what is necessary is just to turn ON Menace related flags like SOMA any% is also. To be sure, same flag is in 020F718B, and manipulating is possible.However, an event applicable after dead does not exist in SOMA. Therefore, it seems that it is impossible to skip SOMA. The details of TAS which submited are as follows.

~Castle in

There is no necessity of kill flying armer this time. Therefore, YOKO skips. This one is as earlier as 1800Frames. Moreover, Movement of Julius is improved a little. It is as follows for details.
  1. backdash|Jump*8|blink|Jump+Upper|blink*3|Forward+kick|blink*9|
  2. Forward+Jump+Upper|Forward*2|Forward+kick|blink -> Jump+Upper|blink*2|Forward+kick|blink
average:
  1. (11888+11488+11088+10288+9888+9488+9088+8688+8288+7888+7488+7088+4688+14336*9+11936)/24 = 11214.25
  2. (6144*3+14336*2)->(11936+9536+7136+14336*2)/5≒11456

~Dario

It moves adjusting EXP. A route is the same as cpadolf's run. Although movement is slower than YOKO, it is early to killed Dario 189 Frame.

~Mine of Judgement

It is adjustment of EXP also here. It progresses before the entrance of Mine of Judgement by the shortest distance. Draghignazzo is killed out of a screen and it is zipping glich. It progresses to Mine of Judgement.

~SOMA's Room

The route from here does not change fundamentally. However, since Level is low, it takes time that much. Moreover, since HP is low, it preserves suitably. Here, time takes about 1 minute from cpadolf's Julius run.

Special thanks

  • cpadolf: I was allowed to refer to a part of route.
  • gocha: The memory address was investigated. And I referred to the memory address. Moreover, testrun was created first.
  • KAZU: Zipping glitch was found.
  • 透明な男: New Julius Movement was found.

Noxxa: Judging.
Noxxa: Accepting for publication. The previous Julius mode run will remain published as an in-bounds run, similar to this alternate character in-bounds run of a Castlevania game.
Spikestuff On it! eats muffin
Last Edited by adelikat on 10/15/2023 4:34 PM
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