TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #4078: THC98's GC Sonic Adventure DX: Director's Cut "Sonic" in 30:12.02

Console: Nintendo GameCube
Game name: Sonic Adventure DX: Director's Cut
Game version: USA
ROM filename: Sonic Adventure DX (NTSC-U).iso
Branch: Sonic
Emulator: Dolphin 3.0-735
Movie length: 30:12.02
FrameCount: 92925
Re-record count: (unknown)
Author's real name: Tales
Author's nickname: THC98
Submitter: THC98
Submitted at: 2013-09-26 18:36:48
Text last edited at: 2013-10-15 01:18:20
Text last edited by: THC98
Download: Download (28024 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:

(Link to video)

IMPORTANT: If you want to play the movie back in Dolphin, disable the Memory Card (Options -> Options -> Configure... -> Gamecube -> Slot A -> <Nothing>)

Before anything, I want to thank Gamepro011, itsPersonnal, Kurect (a.k.a. Crydio), Sonicspeedruner and mapler90210 for all the help with strats and time savers during the run. I also want to thank all of the TSC (The Sonic Center) users, the TASVideos community, my Twitch followers and my Youtube subscribers for all the support! Thank you very much, this run wouldn't be possible without it!

About the TAS:

Individual level/boss times:

Tricks used in this movie:

-Full speed spindashes: I found out that alternating between the buttons B and X while spindashing to break the previous spindash is faster, and doing it everywhere saves many frames! I also watched the speed address to be sure that I got the full speed quickly in the whole TAS.

-Spindash hover: By holding A while charging a spindash that goes towards mid-air and continue holding A, you can extend your spindash distance and hover for some seconds, so you can reach places that are far faster than doing a jump right after the spindash.

-Jump dash: By pressing B right after doing a homing attack (pressing A in the air), you break the homing attack and get a stronger foward dash, increasing your speed.

-Wall clip: A spindash can go through a joint of two walls depending on the angle of the wall, your angle, position and speed. Actually, most of the joints lower than 90° can be clipped. However, many of the out of bounds clips used in the movie aren't done like that. They're done by exploiting false walls to go through them and skip a portion of the level.

-Booster glitch: This glitch is only used in Emerald Coast, and it consists in breaking the spindash right before touching a launch pad (booster). If done right, you'll knock the booster like if it was a wall, but you'll still be launched by the booster. This makes the speed given by the booster extends for the "knocked out" animation and to avoid getting so much height, seeing that going in the air is slower than spindashing on the ground.

As you can see, many levels, such as Ice Cap, Twinkle Park, Red Mountain, Sky Deck and Final Egg, had some huge route changes, but I think that they're all self-explainable, as they don't use any trick that wasn't told before.

Suggested Screenshots (by VI Number): 10783 | 25466 | 46061 | 79850


Nahoc: claiming for judging!

Nahoc: Accepting! This movie is just too good; great optimization, great audience response... gotta go fast!

Ilari: RGamma is going to handle this (in a few days)

Nahoc: changed movie file; now the re-record count is set to "unknown".


Similar submissions (by title and categories where applicable):