Tool-assisted game movies
When human skills are just not enough

Submission #4099: MESHUGGAH's NES Total Recall in 04:46.11

Console: Nintendo Entertainment System
Game name: Total Recall
Game version: USA
ROM filename: Total Recall (U).nes
Emulator: FCEUX 2.2.2
Movie length: 04:46.11
FrameCount: 17195
Re-record count: 62335
Author's real name: Oliver H.
Author's nickname: MESHUGGAH
Submitter: MESHUGGAH
Submitted at: 2013-10-28 12:55:43
Text last edited at: 2013-11-01 16:27:00
Text last edited by: Ilari
Download: Download (3573 bytes)
Status: published
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Author's comments and explanations:
This TAS improves the published #2149: Twisted Eye's NES Total Recall in 05:02.0 by 925 frames thanks to extensive use of avoiding spawn of different objects (enemies, bullets, checkpoints), movement optimizations and lag frame removing and more boosts / better health management and other tricks. Starting with 128 HP and finishing the game with 3 HP.

For a "full" list of tricks, please see the page I created it: GameResources/NES/TotalRecall

Also here's my LUA script. It shows the object list, hitboxes, and player information (1st line (0th object) )

Temp encode:

(Link to video)

Game objectives

  • Emulator used: FCEUX 2.2.2
  • Aims for fastest shortest input (ending is only 922 frames faster because of this)
  • Entertains without losing a frame

Playing back the TAS

(AFAIK,) The original Total Recall (U).nes has a bad header, so you should play it back in Bizhawk 1.5.1. If you really need to play it in FCEUX 2.2.2, you can change the 0x06 byte to 21 but this isn't the preferred one.
  d0d0a078d11d41240799438c47259f77 *Total Recall (U).nes

Level 1 - Streets - 6 frames faster

  • Take 15 dmg to save lag frames and better movement pattern
  • Better jumping

Level 2 - Apartman - 0 frames difference

  • This level is timed.

Level 3 - X-ray - 216 frames faster

  • Taking 10 damages and regaining 10 health whenever it's possible without losing frames to hit enemies earlier so they jump sooner towards you
  • UFO manipulating
  • Tricky ending to avoid lag frames and unneccessary hit

Level 4 - Subway - 78 frames faster

  • Filling the object list 3 times at a specific X position to avoid the "cam scroll locker" guards being spawned
  • 10 dmg boosts and hitting away dog in the beginning

Level 5 - Hobo - 105 frames faster

  • Properly jumping before using a ladder can save multiple frames
  • More boosts, better health management
  • Faster boss kill and boomerang spawn avoidment
  • Boost before end of level

Level 6 - Mars hub - 96 frames faster

  • Better shooting, avoiding UFOs (so the door instantly opens when you reach X position) and lag frames

Level 7 - Mars driving - 103 frames faster

  • Fewer lag frames, fewer slow downs

Level 8 - Rekall Inc. - 37 frames faster

  • Better shooting, fewer lag frames, better ladders

Level 9 - Mine - 13 frames faster

  • Better shooting and fewer lag frames, faster boss fight

Level 10 - Final showdown - 271 frames faster

  • Better shooting, fewer lag frames, avoiding 2 fights, faster boss fight

Note to encoders

Use 60 fps with blending


I hope you were entertained =). Even that my tricks just saved a few frames (since I had to abuse the lags to improve it significantly), I'm pretty satisfied with the result. See you until my next TAS =)

feos: Judging...

feos: Replaced the submission file by author's request.

feos: This was hilarious! Accepting as an improvement, for Moons surely.

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