TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #4104: Rum's NES Ninja Gaiden 3 in 11:05.92

Console: Nintendo Entertainment System
Game name: Ninja Gaiden 3
Game version: JPN
ROM filename: Ninja Ryukenden 3 - Yomi no Hakobune (J).nes
Branch:
Emulator: FCEUX 2.1.4
Movie length: 11:05.92
FrameCount: 40021
Re-record count: 41839
Author's real name:
Author's nickname: Rum
Submitter: Rum
Submitted at: 2013-11-03 05:03:03
Text last edited at: 2013-11-09 11:22:51
Text last edited by: feos
Download: Download (7957 bytes)
Status: decision: rejected
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Author's comments and explanations:

General description

  • Aim for fastest time
  • Takes damage to save time
  • Use game bug and keep the music in boss fight
  • Try to make the TAS with more entertainment
  • Take the advantage of JPN version and achieve 295 frames ahead of Scumtron's movie.

The reason for using JPN version.

1.Use password to begin stages,5 frames faster than pressing start button.

2.A new glitch which allows Ryu to climb edge of platform and pass in shorter time will appear due to use of password.

3.Because of some differences of weapon in JPN,the TAS looks smoother and cooler.

Bad part of JPN version.

1.1 Frame lag when stage transfers.

2.Sometimes position is not convenient.

Improvements

Stage 1: 25 frames faster.

Stage 2: 26 frames faster (Ryu needn't enhance his sword in 2-2B,instead he get true dragon sword in 2-2D).

Stage 3: 37 frames faster (A more excited boss fighting can be achieved for the sake of version difference).

Stage 4: 20 frames faster.

Stage 5: 120 frames faster (Slash boss through screen,the trick can also be utilized in US version).

Stage 6: 18 frames faster (Better 6-1 and smoother routine choice due to weapon's different).

Stage 7: 49 frames faster (Differet wall climbing choice in 7-2A and 7-3C).

For more details, please watch the comparison encode by Bernka.

Some useful memory address

00FD:X position

00DB:Scroll X position

04FE:X subpixel

00DA:Scroll X subpixel

055E:X speed

00FE:Y position

0083:Scroll Y position

0576:Y subpixel

00DE:Scroll X subpixel

05D6:Y speed

00A8:BOSS HP

049C:shield of final boss

00AD:invincible time

0476:invincible timer of firewheel

Personal Encode:

Remarks:

The randomness of NG3 is very strong which can be reflected in the change of Ryu's subpixel.Any difference of time and location of Ryu's acting will affect the game process.

Enjoy!:)


feos: All agree it is a great run, but the J version of the game was not preferred over the more difficult U one. Rejecting, as explained here. Looking forward to the U run improvements!

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