Tool-assisted game movies
When human skills are just not enough

Submission #4141: gbreeze's GBA Super Mario Advance 2: Super Mario World in 10:06.55

Console: Game Boy Advance
Game name: Super Mario Advance 2: Super Mario World
Game version: USA
ROM filename: Super Mario Advance 2 - Super Mario World.gba
Emulator: VBA 24 svn480
Movie length: 10:06.55
FrameCount: 36228
Re-record count: 10577
Author's real name:
Author's nickname: gbreeze
Submitter: gbreeze
Submitted at: 2013-12-26 22:58:11
Text last edited at: 2014-01-01 02:51:23
Text last edited by: gbreeze
Download: Download (3961 bytes)
Status: decision: cancelled
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Author's comments and explanations:
Super Mario Advance 2 is the GBA port of Super Mario World. The gameplay and levels are almost the same, with some minor differences.

Game Objectives

  • Aims for fastest time
  • Takes damage to save time
  • Abuses programming errors

Level by level comments (with number of saved frames in parentheses)


No change


No change


Optimized the shell jump.


Saved 14 frames through minor optimizations.


No change


Saved 29 frames by getting the red shell faster, avoiding a fish, and optimizing the end.


Clipping through the stairs and flying in the second room (instead of running) saved 107 frames.


Going down the third column of turn blocks saves 10 frames.


Optimized the end by swimming down with the key.


Saved 2 frames by using a different strategy to get the key.


Started flying earlier, optimized getting the shell, and optimized getting the key.

Front Door (215)

Saved 4 frames through minor optimizations and corner boosts.

Bowser (250)

Hitting the Mecha-Koopas when they are lower to the ground is faster and saves a lot of time.


03003FA9 - x speed

03003FAD - y speed

03003FD0 - x position

03003FD4 - y position

Suggested Screenshots

17940, 23695

feos: Judging...

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