Tool-assisted game movies
When human skills are just not enough

Submission #4155: marzojr's Genesis Tails in Sonic the Hedgehog in 13:21.87

Console: Sega Genesis
Game name: Tails in Sonic the Hedgehog
Game version: any
ROM filename: s1tails.bin
Emulator: Gens 11b
Movie length: 13:21.87
FrameCount: 48050
Re-record count: 53369
Author's real name: Marzo Junior
Author's nickname: marzojr
Submitter: marzojr
Submitted at: 2020-12-22 17:33:48
Text last edited at: 2020-12-22 17:33:48
Text last edited by: Mothrayas
Download: Download (4470 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

New tricks, more precision and tricks from the newest Sonic run combine to a movie that is 57.75 faster than the previous version.

This run uses the 2.1.1 version of Pu7o's Miles 'Tails' Prower in Sonic the Hedgehog hack.

Game objectives


Here are the improved acts:
Act New time Old time Savings
Green Hill 3 0:26::55 0:28::15 -80
Marble 1 0:10::25 0:13::23 -178
Marble 2 0:10::57 0:14::19 -202
Marble 3 0:25::44 0:27::08 -84
Labyrinth 1 0:10::15 0:24::39 -864
Labyrinth 2 0:17::29 0:24::08 -399
Labyrinth 3 0:17::40 0:26::47 -547
Star Light 1 0:13::25 0:17::12 -227
Star Light 3 0:22::36 0:24::18 -102
Scrap Brain 2 0:09::46 0:19::13 -567
Scrap Brain 3 0:07::48 0:08::45 -57
Final 1:10::20 1:12::58 -158
Total 6:16::46 7:14::31 -3465

The times given are the in-game timer values. The value after the final colon pair indicates the in-game frame counter, and is restricted to the 0-59 range. It is updated every frame (except during lag frames), and increments the in-game second when resetting to zero.

Stage by stage comments

Green Hill 3

New route using the middle path and speed shoes. The Sonic 1 loop system is broken beyond belief, and is abused for this new route; enormous speed carried all the way through to the boss.

Marble 1

Entering the wall using raw speed, then zipping to the other side and going through the rest of the level normally. Tee-N-Tee suggested this wall entrance.

Marble 2 & 3

The new zips from the latest Sonic run.

Labyrinth 1

Abusing the fly-into-walls glitch found by Aglar for the S3&K run, a brand new level wrap is used to destroy this level. The level wrap is further enhanced by abusing the camera lock mechanism not once, but twice.

Labyrinth 2

The fly-into-walls glitch is used for a new shortcut. A new way of breaking the monitor and stepping on the switch is used. Better precision until the level wrap.

Labyrinth 3

The fly-into-walls glitch is used once again to create a new level wrap. Poor level...

Star Light 1

Using the zip from the Sonic run.

Star Light 3

Greatly improved precision throughout the level, including breaking a loop. Much better boss fight.

Scrap Brain 2

Uses the same setup for the zip from the Sonic run, but does a level wrap instead as WST proved it is faster for Tails.

Scrap Brain 3

Better precision, better handling of speed (vertical and horizontal, during in-wall flight) are responsible for this improvement.

Final Zone

Using Aglar's pause trick to exchange real-time for in-game time.

Other Comments

Possible improvements: Just wait long enough and someone will suggest one...

Thanks to Kiske for inspiring me to put this together, for improving my version of GHZ3, for a faster strategy for the LZ1 level wrap and for figuring out the SBZ2 zip (the latter was removed in favor of a new trick, but...). Thanks to Tee-N-Tee and Aglar for their respective tricks. Thanks to WST for explaining how to fall through the floor at the end of SBZ2.

feos: Judging...

feos: Replaced the submission file with the 39-frame improvement.

feos: Replaced the submission file with the 34-frame improvement.

feos: Setting to Delayed by author's request.

feos: 118-frame improvement...

feos: Some-amount-of-frames improvement.

feos: Accepting and publishing...

marzojr: Fixing embedded encode.

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