TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #4187: Kiske's Genesis Back to the Future Part III in 03:49.58

Console: Sega Genesis
Game name: Back to the Future Part III
Game version: USA
ROM filename: Back to the Future Part III (U) [!].bin
Branch:
Emulator: Gens 11b
Movie length: 03:49.58
FrameCount: 13757
Re-record count: 9847
Author's real name:
Author's nickname: Kiske
Submitter: Kiske
Submitted at: 2014-02-07 05:58:02
Text last edited at: 2014-02-12 14:41:07
Text last edited by: feos
Download: Download (2117 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

Genesis Back to the Future (Part III) TAS

Inspired by maTO's movie and improved (0:06.22) 379 frame faster

Statistics

  • Emulator used: Gens 11b
  • Sound: Stereo OFF
  • 1 player used

Objectives

  • Aims for fastest time
  • Takes damage to save time
  • Manipulates luck

About of game

This game makes reference to the movie Back to the Future 3: Where the young Martin travels to 1885 to prevent the death of Doctor Brown

Everything starts where young Martin, and Dr. Brown seen that a cart with his horse lost control where Miss Clara, that was supposed to fall off a cliff but was at that time the Dr Brown can save at the Miss Clara Clayton... Then, Martin has to face a challenger, where he meets Turner {Your enemy) Is faced in a duel to see who survives

After all this, the young Martin must return to the present, but it will make through speed a train, so it will make travel to 1985 and return everything to normality

Comments

Time table:
Zones Frames maTO's frame Frame saved Total
Desert 3958 3989 -11 -11
Shooting 8679 9013 -302 -313
Shooting 2 10973 11289 -3 -316
Train 13757 14136 -63 -379
Well, despite this table, are the amount of frames saved in the run. The names of the zones, I invented up myself, because did not have names in each part of the game, I think... And it's understandable ... Well everything says the table

Pause trick

I used this trick, for make this improvement.

I used this trick in the zone "Shooting" ... Which changes the color and location of the "colorful ducks" and that makes me improve this part

Also, thanks to this, I improved the intro and other parts of the game with this "Pause" technique in-game

Other comments

I don't see a possible improvement. Even if a very minimal, but since I improved the maTO's movie ... That's enough to keep improving this run

Thanks to

  • maTO: For your movie :)

Suggest screenshots:

  • 3575


feos: Accepting for Vault...

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