Tool-assisted game movies
When human skills are just not enough

Submission #4203: MESHUGGAH's NES Ninja Jajamaru: Ginga Daisakusen in 15:16.06

Console: Nintendo Entertainment System
Game name: Ninja Jajamaru: Ginga Daisakusen
Game version: JPN
ROM filename: Ninja Jajamaru - Ginga Daisakusen (Japan).nes
Emulator: FCEUX 2.2.2
Movie length: 15:16.06
FrameCount: 55054
Re-record count: 172933
Author's real name: Oliver H.
Author's nickname: MESHUGGAH
Submitter: MESHUGGAH
Submitted at: 2014-03-03 11:41:40
Text last edited at: 2014-03-07 09:38:16
Text last edited by: Ilari
Download: Download (10003 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

Do you like SMB3? Well, then here’s a rip-off of that game TASed for you.

Game objectives

  • Doesn't takes damage
  • Abuses programming errors
  • Aims for fastest/shortest input
  • Entertains without losing frames

Game version choice

There’s 3 different version of this game. Probably the chronological order of development is...
  • Ninja Jajamaru - Ginga Daisakusen (J) (this ROM was used for this TAS) - this was released in Japan, 2-3 years after SMB3. This is the 5th game of the Ninja-kun series and the final for the Famicom. However it contains "new ideas" that were not polished like unusable exits. More information: http://www.hardcoregaming101.net/jajamaru/jajamaru.htm
  • Ninja Jajamaru - Ginga Daisakusen (Japan) (Beta) - this was developed after the released version and it contains a few “USA” stuff like changing the title screen, translating a few things, and numerous bugs (as it was a prototype, probably never released).
  • Squashed (USA) (Prototype) - this was never released, probably because of 2 reasons: high similarity to SMB3 and absolutely not funny veggie puns.

TAS detailed

The main character JaJaMaru used because his charging is 2 times faster than Princess Sakura’s (32 unit per frame instead of 16).

Most of the enemies and obstacles are skipped (sometimes the game couldn't even spawn them) using infinite speed and holding charge to blaze through the game. And bosses are humiliated of course.

I also suggest you to watch the run with my lua script to understand how speed holding works: http://pastebin.ca/2650288 For more tricks/glitches/basic informations, look at GameResources/NES/NinjaJajamaruGingaDaisakusen.

Note to my favourite encoders

60 FPS + blending, numerous blinks through out the run.


Thanks for…
  • NitroGenesis for his Squashed level 1 WIP (infinite speed)
  • Inzult for his Ninja JaJamaru Ginga Daisakusen WIP (jump to avoid death)
  • Someone who mentioned this game to me... maybe feos?
  • Those who casted their votes on me / my TAS to give me 2 new shiny awards =)

See you until my next TAS =)

feos: Judgemaru.

feos: Added deblinked encode.

feos: Fixed movie platform.

feos: Accepting for Moons.

Ilari: Processing (uploading underway)

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