Tool-assisted game movies
When human skills are just not enough

Submission #4211: Kiske & mtvf1's GBA Advance Wars in 13:33.39

Console: Game Boy Advance
Game name: Advance Wars
Game version: USA v1.0
ROM filename: 0095 - Advance Wars (U) (v1.0).gba
Emulator: VBA-rerecording-svn421
Movie length: 13:33.39
FrameCount: 48582
Re-record count: 54614
Author's real name:
Author's nickname: Kiske & mtvf1
Submitter: Kiske
Submitted at: 2014-03-12 21:31:38
Text last edited at: 2014-03-21 15:43:10
Text last edited by: feos
Download: Download (2113 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

GBA Advance Wars "Glitched" TAS

I improved the previous run of criticaluser's & sgrunt's to 765 frame faster (12.75 seconds)... More down I explain this run


  • Aims for fastest time
  • Heavy glitch abuse
  • Heavy luck manipulation (a bit)


To improve this movie ... Improved optimisation, save times in the input, Improved tactic in Mission 11 within training and better use of the glitch called "Design map glitch" and "Force surrender"

New tricks

View-map-win: This trick saves me many time frames to implement it ... Step to explain: Operates when a mission is won, appears the display of "Win" and "Lose", then of counting the coins, before proceeding to the next screen to save the game or not ... it should view the map of the mission and not make animation for switching screens.

No-sound-lag: This means there is less delay in time to play the training missions and the campaign and with the help of mtvf1 find fewer delays to further improve the movie


Force Surrender: I took a better way to abuse this bug in the selection of some "Objects" or "Tanks", you should select the color of the enemy to this glitch work. In addition, after the first 2 missions, the object "Delete" is used and another glitch occurs for the glitch "Force surrender" continue to perform... However, to fight other enemies in particular, take an alternate color to work again this bug and win the game

Other comments:

There are several improvements that will be working right now, but I need to start again the run from the use of "Design map glitch" And at the end of a mission, I can improve the input ... It is working ...

Also I am working on another run of Advance Wars, but without the use of "Design map glitch", a normal run, doing all the campaign missions, so do a little more entertaining the missions and the best strategy possible ...

Thanks to:

  • sgrunt and criticaluser for make their movie :)

Suggest screenshots:

  • 15711
  • 32216

feos: Uploaded the 285 frame faster movie, and also judging...

feos: Some more frames faster version.

feos: Accepting and publishing...

feos: Updating the submission file once again, accepting and publishing...

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