TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #4214: Spikestuff & N?K's PSX Tekken 3 in 02:15.15

Console: Sony PlayStation
Game name: Tekken 3
Game version: JPN
ROM filename: Tekken 3 (J) [SLPS-01300].bin
Branch:
Emulator: PSXjin v2.0.2 svn0
Movie length: 02:15.15
FrameCount: 8109
Re-record count: 3587
Author's real name: Adam Stamatakos & N?K
Author's nickname: Spikestuff & N?K
Submitter: Spikestuff
Submitted at: 2014-03-14 17:22:34
Text last edited at: 2014-04-03 13:21:45
Text last edited by: Spikestuff
Download: Download (1139 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
Tekken 3: With a Vengeance - Spikestuff

Hello, a gift from Vietnam again :D - N?K


(Link to video)


The Stuff:

  • Bios: SCPH1000 (NTSC-J bios)
  • Hardest Difficulty
  • Goes for in-game time
  • Goes for speed instead of entertainment aka going for Vault
  • lua used + created
  • Heavy Luck manipulation

Placed as Frame times:

Challenger Round 1 Round 2 Total Time
Paul 48 47 95
Law 59 50 109
Xiaoyu 55 56 111
King 56 53 109
Hwoarang 56 47 103
Nina 56 56 112
Jin 66 64 130
Eddy 60 57 117
Heihachi 74 71 145
Ogre 47 67 114
Total 577 568 1145

Spikestuff's Comments:

Menu navigation is optimized fully also selecting the character which involves holding down the Start button for 2 frames after selecting the character.

Well once more Yoshimitsu is used, I assumed before the start that Yoshimitsu has the quickest kill... which is apparently true.
I also assumed he was the easiest one to manipulate each round. Which is also true.

The future fights can all be manipulated during the harakiri of Yoshimitsu and the advantage to Tekken 2 is that you can not have any frames before needing the important frame to do a harakiri.
This is known as ghosting the inputs to creating the RNG if I'm wrong at stating this Cooljay will have the answer

Read N?K's comments on Manipulation, I actually cannot explain that at all and N?K actually simplifies it to a point After fixed by me a bit (I tried) .

N?K's Comments:

About luck manipulation, I found 2 main cores for control luck.
  • Attack time
  • Location my character standing

Lucky for what? Just 2 things
  • Can hit enemy
  • Enemy will get high damage more than (maybe by counter attack)

How can I tell? Lucky are things hard to say. I tried many ways for find lucky. I have to target enemy actions, if its actions change, then it's control lucky.
First: I try not move. Then make same attack on each frame. Oh yes! Enemy actions changed. I found a core.

Next, I'll remember the frame. What actions enemy did after I make attack. Then I try and move, change where I'm standing and at each frame I have to remember to make the same attack.
Oh good, I found 2nd core :D

But the important core at Spikestuff, he found Yoshimitsu can do 1 hit 1 kill.
This run make me think to Onepunch-Man manga, the main character can do 1 hit 1 kill :D


Suggested Screenshot: 2709

We are both voting Meh


feos: Judging!!

feos: This time, domination of posts about how good this movie is, was quite clear. 9-ish over 3-ish. Votes are about the same (68% support). Accepting to Moons.

feos: Publishing then...


Similar submissions (by title and categories where applicable):