Tool-assisted game movies
When human skills are just not enough

Submission #4229: GoddessMaria's GBA Sonic Advance "Knuckles, No Ultraspindash" in 13:51.76

Console: Game Boy Advance
Game name: Sonic Advance
Game version: USA
ROM filename: 0290 - Sonic Advance (U)(Lord Moyne).gba
Branch: Knuckles, No Ultraspindash
Emulator: VBA v22
Movie length: 13:51.76
FrameCount: 49679
Re-record count: 7821
Author's real name:
Author's nickname: GoddessMaria
Submitter: GoddessMaria
Submitted at: 2014-03-25 20:00:58
Text last edited at: 2014-03-29 23:26:01
Text last edited by: Spikestuff
Download: Download (3951 bytes)
Status: published
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Author's comments and explanations:


Game objectives

  • Emulator used: VBA v22
  • Uses a suboptimal character
  • Aims for In-game time instead of Real-time
  • Takes damage to save time
  • Abuses programming errors in the game
  • Uses death as shortcut
  • Uses the hardest difficulty
  • Does not use Ultra-Spindashes


This is yet another Sonic Advance run and yes, it is with Knuckles again! This is a 576 frame improvement over the previous run. While it doesn't make use of the Ultra Dash, it also uses its fair share of glitches that gives Knuckles a pretty good chance at beating the game in record time.

Stage by stage comments

Neo Green Hill 1 - 0:21:85

Not much to say about this level aside from optimized original strat.

Neo Green Hill 2 - 0:37:85

Same strat as previous run, but more optimized

Secret Base 1 - 0:33:90

Everything is almost exactly the same except for a few little things which helped me gain time.

Secret Base 2 - 0:57:75

Same as the previous run.

Casino Paradise 1 - 0:25:20

Same as previous run except with a few tweaks. A glitch similar to the "No Ultra-Spindash" TAS by Mukki is used near the end of the level.

Casino Paradise 2 - 0:39:90

Not as much changes in this level... just better optimization.

Ice Mountain 1 - 0:43:72

A few tweaks here and there, but the rest is optimizing the same strat.

Ice Mountain 2 - 0:54:47

A slight change in route was made, inspired by the Amy TAS, turned out to be faster than the previous route by 1.3 seconds.

Angel Island 1 - 0:26:53

Angel Island 1 is one of three levels where a glitch had to be exploited for a faster time. It also the only death in the run. There is a change in the beginning of the level which lead to a faster path to the loop where the glitch is used.

Angel Island 2 - 0:53:20

Not much special here. Saved 53 frames before the fight, but lost 6 frames due to the boss pattern so I had sold 47 frames overall in this level.

Egg Rocket 1 - (displayed as 3:26:48 in game)

Ohh Egg Rocket, how I still and forever will hate you so! This run made use of a glitch that pushes Knuckles through the floor and causes the level to lose solidarity. Thus making it possible to complete it in one go.

Cosmic Angel 2 - 0:52:55

This is where I use a glitch that I had found a glitch which causes Knuckles to be pushed above the cannon and eject myself out of the wall and make it into the boss area, thus putting me close to 4 seconds faster than the last attempt.

Final Zone - 0:44:07

Final Boss still a pain. Saved 30 frames over the previous run due to optimization.

Other comments

Major Thanks to:

Mukki - For your help and your lua script. :)

Grincevent - Being a great friend and provided support. <3

Suggested screenshot(s)

Frame 44450, Frame 44480

feos: Accepting this improvement over [2138] GBA Sonic Advance (USA) "Knuckles, no Ultraspindash" by GoddessMaria in 13:57.58.

Spikestuff: GOTTA EAT A MUFFIN! ... Wait that's not it... What was it again?

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