Tool-assisted game movies
When human skills are just not enough

Submission #4236: Robert_Ordis's GBC Pocket Bomberman in 06:28.0

Console: Game Boy Color
Game name: Pocket Bomberman
Game version: USA
ROM filename: Pocket Bomberman (U) [C][!].gbc
Emulator: lsnes rr2 beta17
Movie length: 06:28.0
FrameCount: 23174
Re-record count: 16459
Author's real name: K.Kobayashi
Author's nickname: Robert_Ordis
Submitter: Robert_Ordis
Submitted at: 2014-03-30 08:54:53
Text last edited at: 2014-04-03 19:58:09
Text last edited by: Ilari
Download: Download (8339 bytes)
Status: published
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Author's comments and explanations:

Game objectives

  • Emulator used: lsnes rr2 beta17
  • Aims for fastest
  • Heavy glitch abuse


Pocket Bomberman is a platform game to destroy all enemies and to go to goal door in each stage.

Bombs are not used as only weapon, but also footing.

This movie is improved version of [2329] GBC Pocket Bomberman (USA) by Robert_Ordis in 06:33.22 by optimizing each route and using some new tricks.

Saved frames in each stage.

This table shows saved frame in each stage from [2329] GBC Pocket Bomberman (USA) by Robert_Ordis in 06:33.22.
Stage Saved frames Remaks
title -12 Difference between Gambatte core and VBA?
Forest 3 2 By fixing a mistake on previous movie
Forest 4 22 New route by new trick
Ocean 1 24 Optimizing with new trick
Ocean 2 4 Optimizing existing route
Ocean 3 8 By fixing a mistake on previous movie
Ocean 4 48 New route by new trick
Ocean 5 1 By optimizing "runcount"
Wind 1 -1 By framerule of destroying enemies
Wind 3 61 New route by new trick
Wind 4 -1 By framerule of destroying enemies
Cloud 2 4 By fixing a mistake on previous movie
Cloud 4 1 By fixing a mistake on previous movie
Evil 1 12 New route by new trick
Evil 2 81 New route by new trick
Evil 3 36 Optimizing a order of destroying enemies
Evil 4 22 New route
total 312 5.22 sec improved

Used tricks

-> Through Wall glitch -> A little X-position boosting

Frame rule

There is a framerule for destroying normal enemies. Detection of bombfire is working by 1 of 4 frames for enemies.

New trick

In this movie, I used a new trick to make "wall throughing" and "little X-position boost" much more easier.

While bomberman exists out of camera for some reason, putted bombs become impassable immediately even bomberman exists on the position of the bomb. So, Through Wall and X boost become easyer because they are caused by a situation that bomberman exists in impassable tiles. However, while using this glitch in horizontally long stage, Bomberman can never reach to the goal. Therefore, bomberman must fix its Y tile position in somewhere of the stage.

!How to extrude from camera. Jump without walking at the ceiling of a stage, Y position of bomberman will move immediately without moving camera. Especially in horizontally long stages, Correcting Y tile position of bomberman is same way.

Other comments

Used lua is here.

This shows Bomberman's speed, Runcount, Jumpmeter, overview of the level, etc.


(Link to video)

Nach: Accepting as improvement to existing run.

Ilari: What is this? Processing...

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