Tool-assisted game movies
When human skills are just not enough

Submission #4267: Dimon12321's N64 Doom 64 in 41:22.45

Console: Nintendo 64
Game name: Doom 64
Game version: USA v1.0
ROM filename: Doom 64 (U) (V1.0) [!].z64
Emulator: Mupen64-rerecording 0.5
Movie length: 41:22.45
FrameCount: 148947
Re-record count: 7371
Author's real name: Moskowchenko Dmitry
Author's nickname: Dimon12321
Submitter: Dimon12321
Submitted at: 2014-04-07 21:29:18
Text last edited at: 2019-03-05 22:06:15
Text last edited by: ThunderAxe31
Download: Download (34591 bytes)
Status: decision: rejected
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Author's comments and explanations:

(Link to video)

This is a TAS of Doom 64 on Watch my Die (Ultra-Violence in other Doom games) in 41:22 (last input). For a competition, the fastest time of this game is 1:15:56 (on Speed Demos Archive) by peaches_

   Game objectives:

If you run enough fast, you have a CHANCE (not always) to get the key without moving the pedestal down.

   Map by map comments and explanations:
Note: there are lots of 'Places Where You Must Kill Monsters' to go forward (PWYMKM)!

   Why I didn't run ahd strafe on first 7 maps??
I needed to kill monsters out of my way after shotguns reload, because most rooms are narrow and I just couldn't run past them! I could forget something! Ask in comments, please.

feos: Здесь русский дух... здесь Русью пахнет!

Hi, Dimon12321, and huge thanks for all your effort! This is a game lots of people are eager to see well TASed. And there are quite some experts that have a lot of knowledge of how it works. And it is a very complicated game. As a result, we have a game that's actually very hard to TAS up to the level that even the experts would have nothing to add, which appears to be the level of quality at TASVideos. It's pretty sane: if only people who don't know the game very well could enjoy the run, but those who are well familiar with it see many improvements, it can't be considered optimal. In many cases, it's the opposite: if tips and tricks known from the experts are applied, the run is rather optimal, even if some unaware people don't enjoy it. But with this game, all would enjoy the optimal run, maybe it would even get a Star, as the other famous FPS game TAS got.

So, I'm joining the others' desire and asking you to resume this project, applying the tricks other members posted, and posting your own works-in-progress in the Doom 64 thread. This is how our best TASes are done: make sure a segment is optimal, only then move on. It may take several months, but honestly, the longer the run is being done, the better (and the faster) it is in the end. Good luck!

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