Tool-assisted game movies
When human skills are just not enough

Submission #4300: Scepheo's Windows VVVVVV "game end glitch" in 00:45.63

Console: Windows
Game name: VVVVVV
Game version: 2.0
ROM filename: VVVVVV.exe
Branch: game end glitch
Emulator: Hourglass r81
Movie length: 00:45.63
FrameCount: 2738
Re-record count: 3053
Author's real name:
Author's nickname: Scepheo
Submitter: Scepheo
Submitted at: 2014-05-06 10:30:07
Text last edited at: 2014-05-15 18:29:08
Text last edited by: feos
Download: Download (612 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
This is an improvement to the previous movie, after optimizations that didn't work the first time suddenly started working.

(Link to video)

Game objectives

  • Emulator used: Hourglass r81
  • Game version: VVVVVV 2.0
  • Aims for fastest credits
  • Uses death to save time


This movie is an improvement of 88 frames (1.47 seconds) over the previous movie. The improvements had been considered, but for some reason didn't properly work. After FieryBlizzard (FieryVolcano on YouTube) pointed out that he (sort of) managed them in the RTA version of the run, I tried going a bit slower and this magically worked.

The improvements come from not touching the first teleporter and not suiciding during the terminal activation.

Timed in RTA fashion ("Start Game" pressed to "Hello" appearing), this run is 0:39.33 (2075 frames) long.

For an explanation of the glitches used, please see the previous submission.


I'd like to thank Masterjun for his help in creating the previous run, which this run is based on. I'd also like to thank FieryBlizzard for pointing me towards these optimizations.

feos: Accepting this improvement.

Similar submissions (by title and categories where applicable):