TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #4301: martandelus's Genesis Steel Empire, The in 35:32.51

Console: Sega Genesis
Game name: Steel Empire, The
Game version: USA/Europe
ROM filename: Steel Empire, The (UE) [!].smd
Branch:
Emulator: gens re-recording v11a
Movie length: 35:32.51
FrameCount: 127786
Re-record count: 7611
Author's real name:
Author's nickname: martandelus
Submitter: martandelus
Submitted at: 2014-05-08 02:10:49
Text last edited at: 2014-05-18 07:35:50
Text last edited by: feos
Download: Download (26045 bytes)
Status: decision: rejected
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:

Intro :

A multiple objective, perfect run.


(Link to video)

Objectives:

  • Achieve the highest score possible
  • Receive no damage while saving time
  • Eliminate all enemies/objects with point value

Movie information :

  • Number frames : - 127786
  • Actual movie length : - 35:29.76
  • Number of rerecords : - 7611

Game information :

  • Exact completion time from last button pressed : - 32:52.37
  • Overall Score : 10403600

Notes :

This run was aimed at achieving the highest possible score, eliminating all enemies with point value, while receiving no damage, all whilst conserving time and killing bosses as fast as possible.

Using frame advance and minimal speeds, i try to stick as close to bosses as possible to make use of the bombing attacks to maximize damage output.

Lightning bombs were utilized in a way to destroy any target worth any point value and to damage the final boss a bit faster, some targets can't be destroyed by normal means, power-ups also award points.

Points aren't awarded for individual boss targets, however enemy spawns are farmed without affecting overall time, so i concentrated for the majority on weak spots as soon as possible, ignoring targets with no value.

Other notes :

Stage 2 was a nightmare to get right, getting all of the rocks was very hard to pull off. The boss is also peculiar in the sense that his hitbox changes, normal bombs have no effect until he decends to the bottom of the screen.

Stage 1 and 7a's train boss has a similar issue, when the main gun is destroyed, the object remains there until the cannon that pops off gets to the bottom of the screen, this is why i go upwards and then forwards straights after destroying the gun.

Something also notable for TASing this title is the issue of lag the game experiences, after killing bosses, stop firing, it reduces the frame lag considerably


feos: Nice game, and good approach, but since it's an autoscroller game, the main thing to do is optimizing everything that's not hardcoded: menu navigation, destroying enemies that prevent your progression as fast as possible, item management. Ending input ASAP is also necessary.

As for entertainment, it doesn't matter too much as long as we have Vault, but this game seems to have some potential, especially when applying the suggestions like these.

Rejecting for sub-optimality and looking forward to a new iteration of this TAS. Just always use frame advance and rerecord everything that can potentially save more frames.


Similar submissions (by title and categories where applicable):