Submission #4301: martandelus's Genesis Steel Empire in 35:32.51

Sega Genesis
(Submitted: Steel Empire, The)
baseline
Gens 11a
127786
59.922751013550524
7611
Unknown
Steel Empire, The (UE) [!].smd
Submitted by martandelus on 5/8/2014 2:10:49 AM
Submission Comments

Intro :

A multiple objective, perfect run.

Objectives:

  • Achieve the highest score possible
  • Receive no damage while saving time
  • Eliminate all enemies/objects with point value

Movie information :

  • Number frames : - 127786
  • Actual movie length : - 35:29.76
  • Number of rerecords : - 7611

Game information :

  • Exact completion time from last button pressed : - 32:52.37
  • Overall Score : 10403600

Notes :

This run was aimed at achieving the highest possible score, eliminating all enemies with point value, while receiving no damage, all whilst conserving time and killing bosses as fast as possible.
Using frame advance and minimal speeds, i try to stick as close to bosses as possible to make use of the bombing attacks to maximize damage output.
Lightning bombs were utilized in a way to destroy any target worth any point value and to damage the final boss a bit faster, some targets can't be destroyed by normal means, power-ups also award points.
Points aren't awarded for individual boss targets, however enemy spawns are farmed without affecting overall time, so i concentrated for the majority on weak spots as soon as possible, ignoring targets with no value.

Other notes :

Stage 2 was a nightmare to get right, getting all of the rocks was very hard to pull off. The boss is also peculiar in the sense that his hitbox changes, normal bombs have no effect until he decends to the bottom of the screen.
Stage 1 and 7a's train boss has a similar issue, when the main gun is destroyed, the object remains there until the cannon that pops off gets to the bottom of the screen, this is why i go upwards and then forwards straights after destroying the gun.
Something also notable for TASing this title is the issue of lag the game experiences, after killing bosses, stop firing, it reduces the frame lag considerably

feos: Nice game, and good approach, but since it's an autoscroller game, the main thing to do is optimizing everything that's not hardcoded: menu navigation, destroying enemies that prevent your progression as fast as possible, item management. Ending input ASAP is also necessary.
As for entertainment, it doesn't matter too much as long as we have Vault, but this game seems to have some potential, especially when applying the suggestions like these.
Rejecting for sub-optimality and looking forward to a new iteration of this TAS. Just always use frame advance and rerecord everything that can potentially save more frames.
Last Edited by adelikat on 10/11/2023 12:44 AM
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