Tool-assisted game movies
When human skills are just not enough

Submission #4324: Masterjun's Windows VVVVVV "game end glitch" in 00:45.33

Console: Windows
Game name: VVVVVV
Game version: 2.0
ROM filename: VVVVVV.exe
Branch: game end glitch
Emulator: Hourglass r81
Movie length: 00:45.33
FrameCount: 2720
Re-record count: 984
Author's real name: Julian N.
Author's nickname: Masterjun
Submitter: Masterjun
Submitted at: 2014-06-01 21:45:39
Text last edited at: 2014-06-06 14:57:04
Text last edited by: Fog
Download: Download (609 bytes)
Status: published
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Author's comments and explanations:
Here at TASVideos we improve movies over and over again, even if the improvements are only 18 frames.

(Link to video)

Game objectives

  • Emulator used: Hourglass r81
  • Game version: VVVVVV 2.0
  • Aims for fastest credits
  • Uses death to save time


As this is actually a 30 FPS game, I really only saved 9 frames.
  • 2 frames were saved by using the V-key for advancing textboxes which for some reason is faster than other keys
  • 1 frame was saved by optimizing the part where you turn around after touching the teleporter (I told you the physics of this game are complicated :D)
  • 6 frames were saved by continuing the game faster after exiting at the terminal

There is an explanation of the text storage glitch in the first submission text.

Special Thanks to:

  • Scepheo and FieryBlizzard for pointing out ways to improve these runs

feos: Accepting as an improvement over the existing run.

Fog: Processing...

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