Tool-assisted game movies
When human skills are just not enough

Submission #4369: Mephistus's SMS Land of Illusion: Starring Mickey Mouse in 25:11.05

Console: Sega MasterSystem
Game name: Land of Illusion: Starring Mickey Mouse
Game version: Europe
ROM filename: Land of Illusion Starring Mickey Mouse (Europe).sms
Emulator: BizHawk 1.5.3
Movie length: 25:11.05
FrameCount: 90546
Re-record count: 10144
Author's real name: Cassio Maciel
Author's nickname: Mephistus
Submitter: Mephistus
Submitted at: 2014-07-17 15:26:51
Text last edited at: 2014-07-27 05:13:26
Text last edited by: feos
Download: Download (13059 bytes)
Status: published
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Author's comments and explanations:
Land of Illusion: Starring Mickey Mouse (SMS) Any%

I began to run this game a while ago, then the idea of making a TAS came into my mind as I could discover new glitches and it would probably be a fun TAS to watch.

(Link to video)

Set up

  • Emulator used: BizHawk 1.5.3

Game objectives

  • Aims for fastest time
  • Takes damage to save time
  • Genre: Platform


This is a sequel to the classic Castle of Illusion game. Though not as famous as its predecessor or the Genesis one, this game has many improvements and new mechanics from the series, such as several abilities, star collectibles and creative puzzles. This is a fairly long game for SMS or even 8-bit standards, as it doesn't repeat levels. Worth pointing that the graphics are in the edge of the best of the best SMS can make.

Stage comments


The fastest way of swimming is jumping on the surface of water, you gonna see me doing this a lot of times on water areas.

Blacksmith's Castle

The tricky part of this level is the RNG of the jumping fireballs, It's also hard to manipulate. I've managed to defeat the boss of this stage in one cycle with frame perfect block throws.

Castle Ruins

The autoscroller is a pain, it has a lot of lag so killing enemies reduce some of it, I had to figure a way of not losing frames while killing enemies and throwing the key at the button, turns out some lag can't be avoided. After this boss I get the shrinking potion, this allows me a trick to go enter doors quickly. I can reset mickey's acceleration to 0 using the shrinking ability and go through doors faster.

Toy Workshop

This level has a lot of neat tricks, also, Using a frame perfect throw, I can avoid the key to not be destroyed at doors, allowing the double use, in this case for pressing a button. Shrinking on ledges makes mickey drop a little faster. The boss on this level has RNG as the number of seconds he stays on each cycle, so I had manipulate it to get the fastest pattern.

Temple Ruins

On this level I get a damage boost to avoid grabbing the jar on the second screen. On the end of the level I stand a while waiting to drop down. I do this to get the glitched first cycle on the boss, it may not seem so, but it saves quite some time.

Good Princess's Castle

This is little glitch I've found while running the game. By some reason, placing the spring over the key (or through it) and jumping over it while small, makes you go through the platform and skip the entire level. This isn't just a frame glitch, but you have to keep jumping in a certain interval to get it right, jumping too fast (using turbo) doesn't work.

Sand Castle

The boss on this level has a lot of RNG, and it was one of the places that took me most time on the TAS, as I had to keep rerecording the fight til I get the perfect pattern.

Phantom's Castle

On the third screen of the level. the chain balls jumps are frame perfect and were really hard to do.


Thanks for the SMS speedrun community for encouraging me on making this TAS.

Mothrayas: Judging.

Mothrayas: Accepting for Moons.

feos: Picked.

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