TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #4438: hellagels & mtbRc's GBA Castlevania: Aria of Sorrow "Julius mode" in 03:53.83

Console: Game Boy Advance
Game name: Castlevania: Aria of Sorrow
Game version: USA
ROM filename: Castlevania: Aria of Sorrow(U).gba
Branch: Julius mode
Emulator: VBA-rr 23.6
Movie length: 03:53.83
FrameCount: 13966
Re-record count: 20041
Author's real name: 刘容僖 & H.T
Author's nickname: hellagels & mtbRc
Submitter: hellagels
Submitted at: 2014-09-17 03:47:39
Text last edited at: 2014-09-25 14:03:21
Text last edited by: feos
Download: Download (3389 bytes)
Status: published
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ALERTS POSSIBLY COMPROMISING MOVIE INTEGRITY:

Movie begins from a reset; should begin from power-on.

Author's comments and explanations:

Game Object

  • Emulator used:VBA-rr 23.6
  • Starts from SRAM (the same as what cpadolf used)
  • Aims for fastest time
  • Manipulates luck
  • Takes damage to save time

About the Run

222 frames faster than current movie.

Improvements

  • When passing the doors, sliding is faster than the way in previous runs.
  • Optimized the Creaking Skull fight.
  • Improved the way of dodging enemies.
  • Changed the way of entering Manticore's boss room. The spike gear stops moving when it is outside of the screen, thus the position of it can be manipulated and save time exiting the room.
  • Julius can't jump again in the midair after whipping, but he can jump again after spinning whip (even for only 1 frame). This was used to improve the Graham fight, in which once fewer axe was used in the first form and once more axe was used in the second form. The third form remained unchanged.

Author's Encode

(Link to video)


Mothrayas: Judging.

Mothrayas: Another nice run of this category. Accepting as an improvement to the published run.


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