Submission #4438: hellagels & mtbRc's GBA Castlevania: Aria of Sorrow "Julius mode" in 03:53.83

Game Boy Advance
Julius mode
(Submitted: Julius mode)
(Submitted: Castlevania: Aria of Sorrow(U).gba USA)
VBA-rr v23.6
13966
59.7275005696058
20041
Unknown
! Movie begins from a reset; should begin from power-on.
Submitted by hellagels on 9/17/2014 3:47 AM
Submission Comments

Game Object

  • Emulator used:VBA-rr 23.6
  • Starts from SRAM (the same as what cpadolf used)
  • Aims for fastest time
  • Manipulates luck
  • Takes damage to save time

About the Run

222 frames faster than current movie.

Improvements

  • When passing the doors, sliding is faster than the way in previous runs.
  • Optimized the Creaking Skull fight.
  • Improved the way of dodging enemies.
  • Changed the way of entering Manticore's boss room. The spike gear stops moving when it is outside of the screen, thus the position of it can be manipulated and save time exiting the room.
  • Julius can't jump again in the midair after whipping, but he can jump again after spinning whip (even for only 1 frame). This was used to improve the Graham fight, in which once fewer axe was used in the first form and once more axe was used in the second form. The third form remained unchanged.

Noxxa: Judging.
Noxxa: Another nice run of this category. Accepting as an improvement to the published run.
Last Edited by adelikat on 10/15/2023 5:40 PM
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